The New Best Way To Play Far Cry 3: HUD-Free And Loving It

The New Best Way To Play Far Cry 3: HUD-Free And Loving It

Far Cry 3 is a very good game. So good that, even after beating the main story, all of the radio towers and a good percentage of the outposts, I’ve started a new game and am still playing.

All these hours later, one thing still grates: No matter what you do, you can’t turn off the game’s screen-cluttering UI training wheels.

Thankfully, if you’re playing on PC, now you can.

Yesterday, a .dll file tweak made the rounds that allows you to do remove all HUD elements from the game — with a simple .dll tweak in a HEX editor, every single one of the game’s UI pop-ups, from the mission reminders to the minimap, vanishes.

The tip was posted to Reddit by user GaulKareth, transcribed from a video made by BenderisPlaying. It took me about five minutes to implement the hack. Here’s how:

DX9/10: Locate and backup \bin\FC3.DLL, then open the original file with a HEX editor, I’m using Hex Workshop.

DX11: Locate and backup \bin\FC3_d3d11.dll, then open the original file with HEX editor.

Search for “showuielement”

In the next few lines you will see S.h.o.w.U.I.E.l.e.m.e.n.t.

Replace the S.h.o.w.U.I.E.l.e.m.e.n.t. with H.i.d.e.U.I.E.l.e.m.e.n.t.

The Reddit post also has a way to remove the various “accent” sound effects the game makes to go along with the HUD, but I actually don’t mind those, so I left them in.

I’ve been playing the game with no HUD for the past day to see how it works, since I didn’t want to just recommend doing this if it messes up the game. Fortunately, this tweak works perfectly, causes no stability problems, and really does make Far Cry 3 feel different.

One Caveat: The only problem I’ve come across with this tweak is that on some story missions, you’ll be required to do quicktime events, and the prompts no longer show up on-screen. I got attacked underwater by a pirate on a mission, and was unable to guess my way to victory. I had to quit the game, go to my backed up original .dll, and fire it back up. The bummer was that the QTE happened near the end of the mission, and thanks to Far Cry 3‘s stupid save system, I had to play the whole thing over again.

If you’re going to implement this hack, keep a backup of your original .dll file easily accessible (you’re doing that anyway, right?). Then, going back to the UI is a matter of a quick copy/paste. Alternatively, you could go check out a let’s play video and find the QTE in question, I suppose, if you’ve already played the game and don’t mind seeing it again.

I wouldn’t recommend this for people going through for the first time: You’ll have to be pretty familiar with the button prompts, your weapon-wheel is gone, and you won’t get contextual cues to do takedowns and the like. (Though if you are playing for the first time, I’ve got some beginner’s tips for you, as well.) But if you’re a seasoned player, taking off the training wheels is just the thing.

Just like when removing the HUD from Grand Theft Auto IV, you’ll quickly acclimate and begin to experience the Rook Islands in a more intense, heightened way. It’s so much fun that it’s all the more bizarre that Ubisoft opted to leave any HUD-adjustments out of the Options menu. It’d be great, for example, if I could just have a compass on-screen. (And I guess it’d be too much to ask for Far Cry 2‘s awesome in-game map.)

Luke agrees:

Like any good open-world game, Far Cry 3 is built around redundancy. You don’t need to see enemies on the mini-map, because you can tag them with your camera. And you don’t even need tags, because if you use your ears, you can hear them. Or, you can finally use those combat syringes you crafted but never wound up using. You don’t need a waypoint to tell you where an outpost is, because outposts all spout columns of smoke that can be seen for miles. You don’t need to mark radio towers on your map because radio towers are… well, radio towers. They’re pretty visible. Want to know where to go next? Do what you’d do in real life: Make for higher ground and look.

Other things to try: Dial up the difficulty to hard. Experiment with your weapon loadout (No sniper rifle? Pistols only? Fire weapons only?). Turn off the music, turn off enemy tagging. Suddenly, it’ll be like you’re playing a whole new game. Or at least, a very different one.

I’m being glib with the “best” thing, of course — there’s no one “best” way to play a game. This mod is something of a scorched-earth approach, but until more mods surface or Ubi patches the game, it’s an interesting and fun way to go. There are some other early mods and patches floating around, notably some patches that remove elements from the minimap, but I haven’t tried them, so I don’t know if they work or not. If you’ve used any other tweaks, I hope you’ll share your experience in the comments.

There’s some concern on Reddit and elsewhere that tweaking your .dll will get you banned from Uplay. I haven’t been able to turn up any evidence of this happening to anyone (and it hasn’t happened to me), but I’ve sent a note off to Ubisoft to ask if this kind of thing can get people in trouble. I’ll update if I hear back.

In the meantime, I’m having a blast. A game that used to look like this…

… now looks like this:


How to remove all HUD/UI & Sound indicators in Far Cry 3 [Reddit]


  • And this is one of many many reasons why I’ll always be a PC gamer.
    Think I’ll still wait for a proper HUD fix or a patch with HUD/map options before buying.

    Master race ftw!! Jokes.

  • I can’t help but notice that between your first and second image one of the smoke trails marking a camp has disappeared.

    This leads me to the conclusion that you dispatched some kind of missile strike in between fiddling with your settings in order to wipe out a camp 500 metres away in the space of a few seconds.

    Also, the bird is new.

    • Remeber the part in the article where he said that you need to tweak a .dll file, quit and reload?? so he probably took a screen shot (or used one he had made previously), made the changes, them made his way back to that spot…

      • Oh thanks for pointing that out. Because here I was literally thinking he had somehow destroyed the camp from a distance using only the powers of his brain.

        Also I’m an idiot apparently.

        I’ll make sure to pay it forward kind stranger.

  • There’s not much to the HUD, but I really can’t see the reasoning why it’s so far from the borders of the screen. I haven’t played the game yet but I imagine it would get to me after a while. Reckon this’ll be patched in officially soon enough, given Ubisoft’s more recent track record.

  • Just got the game today from 30 bucks for those sick of being ripped off by publishers on Steam. Damn good game too. I wish it has full steam works support, looks like there will be maps and mods up the wazoo.

  • Its part of the dregs from the console side of things.
    If they had it right up to the HUD up to the edge of the screen it could be cut off by over scanning TVs. I believe its one of those things required for console certification, like the ‘dont turn off while saving’ notifications.

  • It’s the Masterchef noise that keeps BWURMMMMing along with the main quest notice (“Go and visit someone! Just like I told you to three minutes ago!”) every three minutes that annoys me, especially when I’m just happy tootling around the island. But even more when I’m ACTUALLY DOING THE MISSION ITSELF. A total immersion breaker in an otherwise pretty great experience.

  • Only complaint i have about the HUD is the annoying constant popup telling me to go to the next mission – or explore. Other than that, it’s pretty clean and doesn’t impact the gameplay at all.

  • I only want to stop the story quest from popping up saying go here or keep exploring, I already am bloody exploring . It doesn’t need to tell me.

  • Well if they could fix the QTE display stuff would be good.. but I’d like the ability to turn stuff on and off rather than just off completely without a toggle in-game.. be nice also if they allowed you to re-arrange your HUD like in some MMOs..

Log in to comment on this story!