Your Favourite Zelda Game Could Have Looked Like This

Flipping through the Hyrule Historia book makes you realise that Nintendo's Legend of Zelda series isn't just a bunch of games. It's a mythology, one filled with personas that change their shapes, personalities and abilities in each new telling.

Anyone who's been a die-hard Zelda fan has had questions pop up while playing the games: Why did Link's shield change size? How long has the idea of an adult Link been floating around? Is he taller than Luigi? The extremely pretty tome dedicated to the ins and outs of Nintendo's iconic adventure franchise — which comes out tomorrow — reveals answers to some of those burning questions. And those answers come in the form of rarely seen and cool-looking concept art pulled from Majora's Mask, Wind Waker and other Zelda titles.

You can see how the different creative teams who have crafted Zelda games over the decades try to shape their own visions of Link, Zelda and the secondary characters who appear over and over in the series. Click through the images pick an odd fact or two to see how The Legend of Zelda has simultaneously morphed and stayed the same for the last 25 years.


Comments

    Judging by how pissed off adult link looks in the Majora's mask concept art it seems pretty likely that it was a fierce deity prototype, considering fierce deity link was meant to be an insane overpowered berserker. Man Majora's mask was so cool.

      It's possible but I would guess not. The original design for the Fierce Deity's Mask was simply called the Adult's Mask. The design was changed later in production to add more variety to the game, but still maintain an adult version of Link.

      why yes good sir that is exactly what the picture said

    My favorite Zelda game looked a lot like Darksiders.

    Majoras Mask was the most beautiful Zelda in the context of art style - It just failed in execution due to the underpowered Nintendo 64.
    Since the release of Wind Waker, a once great franchise is really showing its age.

      It also seemed like it had the most passion behind it, like the guys making it really wanted it done their way. Filling a Zelda game with grimdark undertones was not the safe way to go about it.

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