Watch Capcom Get Sound Effects By Recording Angry Zoo Animals

If there was a list of the most underappreciated fields in the video game industry, surely sound design would be up near the top. Despite creating and capturing one of a game's most crucial aspects, you never really hear from the men and women working in the field, and you rarely get a chance to see how their particular sausage is made.

So it's great to get a chance today, courtesy of this video by website Designing Sound, which shows some of the guys from Warner Bros — contracted by Capcom to capture sound for Dragon's Dogma — going about their business.

Which seems to involve a lot of "antagonising caged animals".

Designing Sound also have a great interview with Tomoya Kishi, Audio Director and Senior Manager of Audio Design and Production at Capcom, which you can read below.

Capcom Audio Director Tomoya Kishi Interview [Designing Sound]


Comments

    They really like when you pull their tail also.

    I love watching foley artists at work. Sound effects recording is one of the most fun aspects of sound design, and I'm always fascinated with the creative ways that foley guys approach creating particular sounds.
    Sound is a hugely underrated aspect of cinema, not just games. It's rare to see the sound department head in the lead credits with all the other creative HOD's. Hopefully that will change one day, but for now it's pretty overlooked.

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