Ron Gilbert Leaves Double Fine

Ron Gilbert, the developer responsible for classic adventure games like Maniac Mansion and The Secret of Monkey Island, has left longtime collaborator Tim Schafer's Double Fine Productions, Gilbert revealed tonight in a post at his personal blog.

Gilbert writes:

Now that The Cave is done and unleashed on an unsuspecting world (ok, we did do a bunch of PR, so it wasn't exactly unsuspecting), it's time for me to move on from Double Fine and plot my next move.

So many games left to be designed.

I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.

Gilbert then shares a design-side map from his recently released game The Cave, and goes on to give an idea of what he'll be up to next:

For the short term, Clayton Kauzlaric and I have been toiling away on another iOS side project that I'm going to focus on over the next few months. It's called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG. I'll post some screen shots in the next few days.

I also have that PAX Australia keynote to write. How did I ever let them talk me into doing that. So much fun. So much pain. Maybe I'll just do a 45 minute Q and A session.

So, with The Cave finished — a game that Tina rather liked — looks like its on to new projects for Ron Gilbert.

A complete map of The Cave and other news... [Ron Gilbert via NeoGAF]


    Huh, bit unexpected ... but I'm sure Ron had his reasons. Best of luck to him and it looks like they left on good terms, so there's nothing to say that he wouldn't collaborate with Tim Schafer or Double Fine again

      To tell you the truth, I've always been much more of a Schafer fan than a Gilbert fan. He seems to be a drifter, though. Never stays any where too long.

        I've always loved Schafer's writing more than anything else, his designs were always just a little too exaggerated compared to Ron's which were still mostly based on reality. Eh, distinct styles and all that. I can't really compare them.

        Still, as long as I get to be in the same room as him at PAX I will be a happy happy man

    Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG?

    I like it! Can't wait to get me some SSCDUSSMM3PRPG.

      I'm a fiend for the match-3 games, and when you toss in RPG elements or battle mechanics? Already sold! Musical pirates is just the hooker inside the giant cake.

    I presume you mean SSVDUSSMM3PRPG?

      Oh gosh, why so I do. Those Scurvy Scallywags sure have a way of getting a C following an S on your mind.

    tim gets a lot of credit, so much so that people often forget that there are other magnificent minds behind each title, and it's sad to see any of them leave.

    I thought he was helping the point and click adventure game.

    I'm under the impression that he was only ever going to be at DF to make The Cave rather than signing on to be a full time employee. I'd have to dig through his blog to confirm that though, and it's far too bloody hot >..

      That was my recollection too. I'm pretty sure he originally referred to the working relationship as 'Tim is lending me a desk'.

    Can I get my money back from the Kickstarter? I love Tim but it was always all about Ron for me. =P

    Um.. WHAT?! After the success of Kickstarter too :(

      I think there's a bit of a misunderstanding regarding the kick starter. Ron was never really described as being part of the deal, they just showed his office and said 'I'm sure we can get him to help', which he did in that first brainstorm video. He hasn't been publicly involved since then, and they never promised he would.

      It was more a lie of omission than an outright deception.

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