BioShock always struck me as one of the few video games that might actually work as a movie — interesting characters, compelling story, incredible universe — but Ken Levine recently revealed that he, personally, put a stop to the production of a possible BioShock movie.
Why? Well, according to Levine, it was a series of events — but mainly the fact that Gore Verbinski left the project after being asked to do it at a reduced budget. Verbinski wanted $200 million to make a “hard R film”, but the after Watchmen bombed at the box office, the studio heads got cold feet.
“[T]hey said what if it was a $80 million film – and Gore didn’t want to make a $80 million film,” explained Levine.
“They brought another director in, and I didn’t really see the match there – and 2K’s one of these companies that puts a lot of creative trust in people. So they said if you want to kill it, kill it. And I killed it.”
Probably a good decision. A bad BioShock movie would truly suck, considering the great source material. With Ken’s past life as a screenplay writer, it must have been a difficult bullet to bite. Kudos.
Ken Levine personally killed off the BioShock film – here’s why [Eurogamer]
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