Thanks, Call Of Duty Dog, For Brightening Up A Mostly Dull Xbox Event

Ask anyone who watched today's Microsoft press event to name the most memorable announcement and they'll probably say, "There's a new Xbox." Ask them for the TWO most memorable announcements and they'll probably say, "Well, there was this dog..."

That's because at the end of the hour-long presentation, the guys at Infinity Ward revealed a sweet-looking dog from their upcoming next-gen game, Call of Duty: Ghosts.

Cue internet dog-party.

And so on. Why did everyone go nuts over the dog? It's hard to say for sure, but I'll bet it had something to do with the fact that Microsoft's hour-long presentation was awfully dry, and depressingly short on cool games. (For my part, the only thing that I found enticing was Remedy's new game Quantum Break.) That smiling German shepherd was an oasis of goof in a desert of Comcast integration and voice-recognition demos.

There was, of course, a demonstration of how next-gen hardware allows for way more detailed dogs.

First, they showed a dog from Call of Duty: Modern Warfare 3:

And then the new dog from Ghosts:

He even has a dog tattoo!

Shortly after the dog padded off of our computer monitors and into our hearts, the "Call of Duty Dog" Twitter account sprang to life. (Twitter handle: @CollarDuty. Nice.)

After such a sensational debut, could the dog in the final version of Call of Duty: Ghosts live up to our expectations? Doubtful. Did it provide a welcome burst of goofiness amid an otherwise dull press conference? Absolutely.

So thanks for that, Call of Duty dog. Who's a good boy? You are!


    Broussard's image had me in tears of laughter.

      haha yeh, gonna use that as my new Skype profile pic.

    It is a sad day for gaming when with the release of a new console, the most interesting thing is the addition of a dog to an already dry and stagnant game series.

      Maybe you should stop gaming for a few years, or all together.

    The dog did nothing wrong, except maybe poop in the wrong place.

    If the dog doesn't die then I'll be legitimately surprised.
    But if the dog has a near death experience in the game but then it survives, it doesn't count.

      It's Call of Duty, of course the dog is going to die.

    CollarDuty is freaking great.

      I swear they said this the whole way through! I'm glad it wasn't just me.

    For my money, it's that people love (at least semi-)player controllable NPC helpers within games. Especially console games, where thumbstick aiming for one low hp enemy really isn't worth it.. Leave them for the dog(s) heh!

    well it worked for fable and star trek enterprise right?......oh wait

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