GTA Online is getting all the attention right now, but it wasn't long ago another pseudo-online game had tongues wagging. We all remember SimCity, a game for which the most demanded feature was an offline mode. Once rejected, it appears as though this option is back on the table.
Patrick Buechner, the general manager for Maxis' Emeryville studio, recently wrote a "State of SimCity" post for the game's website. In it, Buechner goes over the updates the game has received since launch, as well as DLC plans. He also iterates the developer is looking into user-generated content and establishing what constitutes a "'good' or safe mod".
An offline mode could also be on the cards, but Buechner doesn't say it's a definite in, just that Maxis is "exploring" the option:
Right now we have a team specifically focused on exploring the possibility of an offline mode. I can't make any promises on when we will have more information, but we know this is something that many of our players have been asking for. While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect. An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience.
While it's welcoming to hear, I think the horse had bolted on this one, as Buechner himself admits. An offline mode would be appreciated by current players, sure, but it would have been even better when the servers where going up and down faster than a red cordial-fuelled kangaroo on a trampoline.
Still, it's a good point about modders, who will appreciate trialling their stuff in a disconnected sandbox.
State of SimCity [SimCity]