There Is So Much Customisation In WildStar


Upcoming sci-fi MMO WildStar isn’t just about carving out a corner of some twisted alien planet. It’s about making that corner your own, decorating it to your tastes, and putting a bowl of ramen atop your giant hamster ball.

Present me with a weapon, a purpose and an experience meter to fill, and I might play your MMO until that meter will fill no more — maybe. Give me the ability to change the way I look, the mount I ride, the house I live in or the degree of power I possess, and I’ll play your MMO obsessively on a separate screen while dabbling in other, less accommodating games. I’m just saying.


  • I don’t even like MMO’s, and I’m starting to think that Wildstar isn’t so much a game, as it is an evil masterminded conspiracy to destroy the world by sinking the time of every single person on Earth into one game to the point where nobody has time to work. In 10 years there’ll be nobody to make food or computers or grow crops, or even make robots to do all those things, because they’ll all be obsessing over how their mount looks in Wildstar

    This game will be the end of the world

  • Gah I want this game to come out already. I wanna settle the crap out of a block of land.

    Also, for anyone interested have the full disclaimer text because these guys always put something different.

    The video you are about to see does not represent the final version of Wildstar. You will see content in these videos that are works in progress, some more than others. All player abilities will likely change in some way before launch. This vido is our attempt to provide a detailed explanation of Windstar’s core gameplay, while still leaving content for you to discover once we go live. Enjoy.

    For everyone still reading, I think it’s time to peel back the curtain on one of our unannounced PVP mode options. I’m proud to give you the summary behind the hottest competitive game mode this side of Farside … Asaraven’s Assault (Reformed Second Edition Rules)!

    The game is palyed by three teams of 33, 26 and 4. Each team is then randomly assigned a Commodore to lead their team from out of combat. In addition, teams will have two designated ‘Supply Chieftains’ to make food and drinks for teammates from inside their base, and a ‘Rowsdower’ who is immediately shot and killed. As the team of four is left with no available combatants, they are subsequently disqualified.

    Before play can commence, the three Commodores meet at the centre of the field for the ritual of establishing dominance over their adversaries. This is done by performing a scene of the player’s choice from the TV show Mr. Belvedere. Players score each performance based on technique, interpretation, clever use of character emotes, and accuracy of the player’s Bob Uecker impression.

    The winner, having been presented the traditional Flip-Flops of Versimilitude, may then announce any house rules they wish to enforce during the match. Should this right be claimed, the game is paused while Carbine engineers code the software to support the request. The average time of this phase is 7 – 10 days, during which a logout by any player will be seen as a team forfeit.

    Once one of the 19 jabbit referees has given the ready signal, players begin play by running backwards in pairs towards the objective in the centre of the field called the Valapoxium. The player’s goal is to retrieve the Valapoxium and return it to its original owner, whose identity remains unknown. The Valapoxium is represented by one of multiple alternating prop models, each voiced by action movie star Colin Mochrie.

    The Valapoxium is obtained by standing near one of several kiosks, each attempting to sell players various custom apparel and moisturizers. The player may achieve success by completely evading a sales pitch or by killing the kiosk NPC. To this day, not a single player has succeeded at the former, and the rewards for its world first achievement are spoken of by the playerbase in hushed reverence.

    Combat plays out the same as in other PVP, with the caveat that damage taken from enemy players is multiplied based on the number of complaints that have been received about your conduct. Teammates labelled as ‘toxic’ by the community are known to explode on contact, though this is an effective tactic when used near an opponents Resource Gazebo (the mechanics for which must be skipped for brevity’s sake)

    Once a team takes possession of the Valapoxium, it must defend its carrier from enemy attacks, environmental hazards. And personal insults shouted by the Valapoxium itself. Retorts seen as witty or clever earn stat bonuses for the team. Unoriginal or slow reactions are punished by earning a battlefield promotion for the speaker to the role of Rowsdower.

    Play continues for three rounds, each lasting a length of time determined by a complex mathematical formula using the lowest level player’s musical tastes as a base variable. Once concluded, the customary statistical recap is substituted by a sample song playlist, with options for screencapturing and submitting it to the social network of your choice for the purpose of shaming and mocking everyone involved.

    Highest score wins. Ties are broken by one of the following randomly chosen methods: popular vote, Kickstarter campaign, hopscotch, dance-off, multi-episode reality show competition, poetry slam, blindfolded dishwashing, or a one-on-one game of Asaraven’s Assault (Unabridged First Edition, Brightland Gambit Accepted)

    (Be sure to ask the PVP designers for more details!)

  • I’m one of those guys that’ll spend hours customizing a character if you give me enough options…

    Other than that…. I don’t see anything special about the game. It’s just, in my opinion, another repetitive grind fest with unappealing animations and combat.

    But yeah. It’s nice to see companies understanding how important customization is.

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