Peter Molyneux, rightly or wrongly, has acquired a reputation for making promises he and his team simply can't keep. In a recent interview with Develop, he discussed this reputation, and how the creative process tends to take a 'perfect jewel' of an idea and muddy it all up in the final product.
“In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind,” he said. “Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging.
“The gem that was in my mind has never come to be, it’s always flawed in some way."
Fable II he says, was a step in the right direction. Fable III? A complete disaster.
In his interview with Develop, Molyneux also explains his penchant for getting a little over excited when talking to the press. This is just a snippet, apparently Develop has a full length interview which it is publishing tomorrow.