Well, that explains everything.
As we all know, the first iteration of the second Final Fantasy MMORPG, released in 2010, pretty much sucked . Players were miffed, which prompted Square Enix to rework and re-release the game in 2013 as A Realm Reborn, to much better results. But what caused FFXIV to fail in the first place?
Overly detailed flowerpots was just a symptom of a much larger problem, as explained by Square Enix’s GDC presentation, photos of which have recently been shared by Japanese gaming mag Famitsu (via Sankaku Complex).
According to Square Enix, FFXIV ended up like it did because the developers, instead of adapting to changing trends in game design, opted to focus on graphics quality, failing to realise in the process that their game would just not be fun to play. The slides show how they came to the conclusion that in the end, it’s entertaining gameplay that matters:
『新生FFXIV』はいかに”新生”を果たしたか――吉田直樹氏講演リポート [Famitsu, via Sankaku Complex]
Comments
9 responses to “Final Fantasy XIV Originally Failed Because Of… Flowerpots”
Judging by that last slide, this team should make all the new Final Fantasies
I would totally be all for that.
Unfortunately, that can not happen 🙁
Which is a shame, too. They seem to have fun making content for the game, as well as silly things on the side.
Super Titan Extreme: https://www.youtube.com/watch?v=uDg44MVJLrw
Eorzea Collection 2014: https://www.youtube.com/watch?v=T6XsuVfgqqY
last point of the last slide, Squeenix should be taking that to all its offices
Pfft! this article missed out on the best slide out of that whole presentation! – http://images.sankakucomplex.com/wp-content/uploads/2014/03/gdc-2014-ff14-23.jpg
XD
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Running an MMORPG is like running a country – if the the dev team is the government then the players are the citizens. If the citizens disprove of your policies, they’ll move to Canada!
Just hit “Enter” on the url bar to reload the image!
the definitely turned it around.