The last time I took a serious look at Unreal Engine with the intention of developing a game with it, I remember blindly navigating a complete mess of software with several proprietary appendages attached (UnrealScript) and high levels of abstraction (node-based materials). This, admittedly, was a very long time ago and going by this latest walk-through video from Epic for Unreal Engine 4, it’s matured into one slick-looking piece of middleware.
This clip was put together for this year’s GDC and shows some of the tech’s features, including Boolean-based level creation, the visualisation of vertex manipulation via a wireframe view and the simplicity at which render textures can be implemented in-scene.
Engines — and tools — have come a long way since the days of manually carving out levels in Valve’s Hammer Editor (originally called Worldcraft if memory serves) and where options were limited, we now have CryEngine, Unity, Frostbite and others.
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