Someone Noticed We Like Sailing Giant Ships With Cannons

Someone Noticed We Like Sailing Giant Ships With Cannons

Ask anyone what their favourite parts of Assassin's Creed IV were and if they don't tell you they were the parts where you're on a giant ship then they're lying and are probably a terrible person.

Game-Lab, the guys behind the excellent Unity of Command, know what the best parts were. Their latest game, Naval Action, is all about tall ships with big guns, letting you sail the seas blowing splinters into the French, Americans, British, Spanish, whatever.

Taking place in an open sandbox world, it's going to be released in three stages. First up will be multiplayer combat. Next will be more involved combat, with crews, boarding and ship upgrades. The final stage will be the full and proper game which, like Sid Meier's Pirates!, will let you sail around conquering things and dabbling in more RPG-like pursuits.

On the surface it's all very serious, with promises of accurate ship and physics modelling, though this isn't a strict simulation, as they want to make it more exciting than just sitting around waiting for the wind to change.

Naval Action is currently up on Steam Greenlight.


Comments

    What if we liked the whaling? and just waiting to do it on the moon?

    Surprised this wasn't linked given its similarity.

    http://www.kotaku.com.au/2014/03/battlefield-pirates-essentially/

    Call me when the RPG part is done. Hopefully they won't get trapped in the potentially endless cycle of striving to meet the impossible task of keeping all the multiplayer factions happy and tinkering with balance ad nauseum instead of finishing the game.

    Also, I'm not sure how enthusiastic I can get about flying various nations' colours... part of the joy of piracy in these games is being beholden to no-one and cheerfully embracing the destructive, exploitative freedom of being really, really bad.

    I must have been the only person who disliked the sailing section of Ass Creed IV. 3/4 of the screen is your ship and sail and you can't seen anything. If they had the option making the ship and sail invisible or near invisible, or another view angle, it would have been tolerable.

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