Minecraft: Pocket Edition Just Got A Whole Lot Better

Minecraft: Pocket Edition Just Got A Whole Lot Better
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The 0.9.0 update for Minecraft: Pocket Edition, which is the mobile version’s biggest update yet, is out today on Android and iOS. It’s quite the game changer.

Minecraft PE’s last update landed in December, so there was (and is) a lot of hype surrounding 0.9.0. It even has its own Twitter hashtag. And with good reason! The single biggest change is the introduction of infinite worlds — whereas Pocket Edition maps were limited to a 256-by-256 block size before, now, like on the PC version, they stretch for as far as you can explore. (Though there might be certain issues if you go too far.)

Apart from that, 0.9.0 also adds a bunch of content already present in the PC version, like mobs, terrain generation features, and biomes. Here’s Mojang’s “huge” list of changes:

New features

  • Unlimited worlds!
  • New culling algorithm
  • New culling of clouds
  • Tile entities are saved differently
  • New falling mechanics for gravel and sand
  • New insta ticking of water and lava

New blocks

  • Podzol
  • Mycelium
  • Huge mushroom blocks
  • Cocoa
  • End portal frame
  • Double plants
  • More stairs/slabs for new wood types
  • New log types (savanna tree and dark oak)
  • New leafs (savanna tree)
  • Monster egg
  • Stained clay
  • Waterlily
  • New flowers
  • Red sand
  • Hardened clay
  • End stone
  • Granite
  • Diorite
  • Andesite
  • Emerald block
  • Emerald ore
  • New leveldb based saving format
  • New entity handling
  • New crafting screen
  • Remade network code (mostly the same packages but new system).
  • New interact button (to make the game easier for new players)

New mobs

  • Slimes
  • Endermen
  • Wolves
  • Mooshrooms
  • Silverfish

New and updated biomes

  • Deserts
  • Extreme hills
  • Forests
  • Redwood taiga
  • Roofed forests
  • Frozen
  • Jungle
  • Savanna
  • Mesa
  • Mushroom island
  • Taiga
  • Deep ocean
  • Swamps

New world feature generation

  • Sand
  • Boulders
  • Ice patch
  • Ice spike
  • Spike
  • Lake
  • Double plants
  • Ground bushes
  • Fancy oaks
  • Jungle tree
  • Mega jungle tree
  • Mega pine tree
  • Savanna tree
  • Swamp tree
  • Huge mushroom
  • Tallgrass
  • Waterlily
  • Vines
  • Melons
  • Pumpkin
  • Dead bush
  • Monster rooms
  • Desert well
  • Fallen logs
  • Emerald ore

Tweaks to caves

  • Lava at the bottom of caves
  • Caves in desert and mesa
  • Strongholds
  • Villages
  • Villagers
  • Abandoned mine shafts
  • Flat world generation
  • Limited world generation
  • “New” mob spawning
  • Updated light generation
  • Grass colour for different biomes
  • Foliage colour for different biomes
  • Water colour for swamps

New AI

  • Spiders
  • New leaf rendering
  • Added more spawn eggs in Creative Mode
  • Added immersive mode for Android
  • Added drip particles for water and lava
  • Updated create world screen

Tweaks and bug fixes

  • Correct name for stairs, slabs and spawn eggs
  • Beds no longer gives full health in normal difficulty
  • Smooth lighting added for:
  • Beds
  • Fences
  • Walls
  • Cobwebs
  • Chests
  • Leaves
  • Smooth lighting removed for:
  • Glowstone
  • Glass
  • Jack ‘o’ lanterns
  • Improved performance of TNT
  • Prettier clouds
  • The fog is darker underground

“Huge” indeed.

If you haven’t had a chance to try mobile Minecraft yet, it’s as good a time as ever with this new patch. You can grab Pocket Edition here for iOS, and here for Android.


  • I like the ‘infinite’ world part.

    If a phone can handle it, why aren’t they putting it on consoles?

    • They’re fibbing in some way or another, can’t have infinite anything on a computer. Have to wait to see how

    • Just read further (stupid guest no editing). It’s infinite in the sense that at a certain amount of blocks the game just crashes 🙂 Consoles can’t handle this as (theoretically) gracefully as phones and PCs, hence the arbitrary limit.

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