If you own a PS4, odds are very good to moderately likely that Hello Games' No Man's Sky is at the top of a shopping list, somewhere. Those in possession of other platforms have had little choice but to glare, with intense jealously, in your direction... oh wait, not you PC people! You can join in the fun as well, you'll just have to wait a smidge longer.
Sean Murray, Hello Games' managing director, has spilled the legumes in a feature in the next issue of Edge, according to GameSpot's Alex Newhouse. Murray reportedly says that the developer "always had PC in mind" and while it has described the game as "console-y", this translates more into how the game plays ("solid framerate and immediate controls"), rather than being an iron-clad contract that Sky never leaves the world of living room gaming hardware.
The Edge feature goes on to explain why the PS4 was selected as the lead platform, with the constraints of the console actually helping Hello Games hammer the game into shape:
Its reasons encompass more than just limited resources, as well. Murray stated that focusing on the PS4 hardware gave the team the ability to maximize its procedural generation algorithms to make the environments as vivid and full as possible. "Unlike most games, the actual hardware really affects what we can do in terms of the richness of the worlds and things like that," he said. "It isn't just adding a veneer of resolution, or extra antialiasing options. It has a real effect on what we can actually do in the universe."
It isn't mentioned how long PC gamers will have to wait for the game after it hits the PS4, but I think we can all agree that the news it's being released on desktops at all is delicious news.