When we talk about console ports, it's usually disgruntled PC gamers complaining (often rightfully) about poorly-implemented controls or a lack of configuration options. In the case of SOE's PlanetSide 2, the transition will be from PC to a console -- the PS4. The developer wants to avoid any undue rage and as such, plans to launch a beta of its MMOFPS before the end of the year.
Eurogamer's Wesley Yin-Poole recently had a chance to speak to Matt Higby, PlanetSide 2's creative director. According to Higby, the game's PS4 incarnation is visually comparable to its PC counterpart:
"From a graphical fidelity perspective, I think people will be very impressed with what they see on the PS4. That's always one of those things people are sceptical about. I see every time we post an article like this I always get called out: 'haha, it's bullshit that he's saying it's going to look as good.' It really does."
In fact, the PS4 doesn't have a problem handling the graphics -- it's the CPU that's proving more recalcitrant:
"It's because we're tracking and updating so many different players moving on your screen and moving around at once. All that animation and all the audio that's associated with all those characters running around, all of their projectiles being simulated in their client, all those things end up hitting the CPU, not the GPU."
Despite these performance quandaries, 60 frames per second at 1080p is something SOE is "still trying to shoot for", but don't be surprised if it's a "solid 30fps" instead.
PlanetSide 2 PS4 beta planned for 2014 [Eurogamer]