Little Devil Inside came out of nowhere, and it looks gosh darn incredible, fusing elements of Zelda: The Wind Waker, Dark Souls, and a Tim Burton-esque art style.
Citing influences that range from Legend of Zelda to X-Com and System Shock, Little Devil Inside‘s creators are aiming to craft something equal parts surreal and majestic. There will be action, exploration, and choice, in addition to a quirky central story.
“Little Devil Inside is a truly engaging 3D action adventure RPG game where you are thrown into a surreal but somewhat familiar setting with men, creatures and monsters to interact with, learn and hunt — survive and discover the world that exists beyond.”
“Although there will be a main plot, we don’t necessarily intend this to be the end in itself. We wish to put our efforts and focus on all the means to an end where sometimes spawning off and attending to events and mini missions may mean momentarily losing track of your main mission. Journey through the wilderness — explore cities, forests, mountains and deserts. Meet with new characters, hire assistants, camp & rest, take cover from Mother Nature and even meet with other players! It’s all about discovering, learning and making choices.”
It certainly looks great and sounds nice on paper, but my problem here is that this is all exceedingly vague. Action, adventure, exploration, RPG elements, survival — OK cool, each one of those can mean a million different things. I’m glad they have at least got something to show, but I feel like I’m poking at an amorphous blob of disorganised concepts, not a finished, new-neighbour’s-refrigerator-ready jello mould. And sure, the game’s not done yet, but if you spend a thousand words trying to tell me what exactly something is and I still don’t quite get it, something might be wrong.
Also a mouse cursor is on screen for almost that whole. fucking. trailer. Whyyyyyyyyy. Maybe that is the little devil in question, a tiny paper aeroplane-shaped embodiment of pure urrrggghh, an arrow through the heart of my attention span. (Yes, I’m aware I’m making way too big a deal out of this. It’s a pet peeve. Carry on.)
But basically, when someone says, “We’re gonna do all the awesome things all at once awesomely!” I cannot help but be sceptical. I am, however, hopeful. I wouldn’t be posting about Little Devil Inside otherwise. And what its creators have shown does look really nice. Case in point, here’s another video, this time focused on combat:
And check out this gif! What a cool gif:
Promising, right? Fingers crossed that we get more information on how it all fits together — or something more tangible — soon. For now, though, what do you think?
Comments
8 responses to “Steam Game Looks Like Zelda: The Wind Waker Meets Dark Souls”
oh…my…god, that looks stunning. Is that actualy gameplay footage? The art, the flow of it all, i want to play it now, take my money!
That Looks….Fucking amazing 😀
Pardon the language, but this art style is sucking in all of my attention; and opening up ideas of how you could include so many game mechanics that would usually be dull, but with this art…
Ohh I just want to live in it.
This game actually looks really interesting, can’t delve into the videos or anything atm because i’m at work but would love to hear more information about it ?
So a great looking game comes out of nowhere and you shit all over it with your own negative presumptions?
Yeah, great journalistic skills.
I don’t think there’s anything wrong with warning about some incredibly vague hype-points that may never actually be fulfilled. It’s good to set expectations low to avoid expecting something that can’t be delivered.
That said, the combat video is basically the most tasty-looking chibi Dark Souls ever and the idea of large, sometimes hostile, explorable environments with that gorgeous art and potentially deep combat style made me pee a little with excitement. It’s good to have something to try and temper that hype.
That’s like not warning anyone anytime Peter Molyneux opens his mouth.
Eh, I don’t think it’s unfounded. I didn’t read the article, just went off and watched the video and from that alone felt sceptical. There’s just something that seems kind of… off about it. Like they’ve made this cool looking little movie thing, rather than a game. I dunno, there is a kind of vagueness to it. And that’s before you get to the writeup in the article.
It’s hard to always write optimistically about anything, all the time. But I agree with you.
It’s not so bad to just focus on the good things that may come out of it. (It feels like the majority are always easy to side on the bad/pessimistic side.)
The sooner game journalist/writers jump into the game development process, I think the easier the whole industry levels up – Shooting down ideas that take more than a week to develop is pretty harsh.
Fumito Ueda starts of with similar process.
He creates a mood animation for the team to reflect off and start the juices flowing.
Ico. Shadow of the Colossus. The Last Guardian (when all the legalities are sorted out)
Please let this all be true and we don’t get a dumbed down version of what we saw.