The opening moments of Skobbejak Games' first-person horror game Vapour are alot like being seated next to a chatty person on an aeroplane, only with more flames and dead bodies.
If the developers were trying to convey the notion of hell, they nailed it. Protagonist Charles the Psychotic Warlock spends the opening four minutes or so of the game telling us all about his life, for the hideous torture that's been all he's ever known to his half demon heritage to how he hunted down the sadistic cult responsible for his predicament until they captured him and executed him for his crimes. He brags lightly about kicking their asses, growls in a rugged anti-hero fashion.
God I hate him. I don't think I've disliked a character more in the opening moments of a game than Charles here. To convey the full effect I've included a video of just the boat ride without commentary for your enjoyment.
From the game's Steam description:
Vapour is an experimental horror game, that fuses elements of both old school and modern horror titles with the frantic game play of classic First Person Shooter titles. Blending horror, shooter, action, puzzle and platformer in a dynamic yet cohesive combination.
In Vapour you take on the role of a psychotic warlock known only as "Charles", who has been held captive and brutally tortured his entire life by a sadistic cult. After being executed for his crimes, Charles used his last ounce of strength to avoid total damnation.
Now, trapped between the borders of Purgatory and Hell and with his powers diminished, Charles must battle through hordes of demons, face his haunting past and ultimately make it back to earth to exact his revenge on those who have wronged him.
From what I've played/seen/heard the rest of the game is a slightly buggy throwback to games like Heretic, with all the spell-castic, puzzles and the odd jump scare that comes with. I'll likely enjoy Vapour, once I get over the first five minutes.