Everyone likes to complain about how developers try to nickel and dime their audience with paid downloadable content. But this game takes the cake. It's insane.
I put the question to my colleague: how much is too much for DLC? She got a bit miffed at the DLC for Dragon Age: Inquisition, but that's only in the realm of $25.
My first thought was the Dynasty Warriors series. They, like many anime brawlers, have an absurd amount of costume and armour packages that are far more expensive than they should be.
But then I came across Train Simulator 2016: Steam Edition. It's US$45, which is fairly standard for niche titles with a hardcore fanbase. Dovetail Games were even generous enough to have a special on the DLC.
And then I saw how much DLC there was.
Whoa. 230 packs of DLC. That's a lot. And the first three are pretty pricey. But if most of them are free or 50 cents then it's fine.
So I added everything to my Steam cart and, well, it wasn't cheap.
US$3061.91 for all the Train Simulator 2016 DLC. That's $4372.25 in local currency. And the majority of those add-ons are at a 40% discount as well; just imagine how much it'd cost if you paid full price.
It's no wonder the game only has a 66% user rating from 6,337 reviews (at the time of writing). When your pricing model makes Evolve's pre-order offerings, what EA did with Dead Space, or Forza 5's microtransactions look consumer friendly, you need to stop. Just stop.