The League Of Legends Champion That Riot Almost Forgot

The League Of Legends Champion That Riot Almost Forgot

League of Legends’ most-neglected champion will be getting an update before the new year, the game’s developers have confirmed to Kotaku.The increasingly out of place champion Poppy will finally be getting the update that fans have been asking for since 2013.

A Riot rep told me yesterday that Poppy’s revamp has been in “active development” since the end of the summer, though they’d started coming up with visual ideas just before that. The works seems to have sprung from efforts to work on female yordle characters in general — “yordles” being the name of League’s cute fuzzy hamster-looking creatures like the iconic master-troll champion Teemo.. Tristana, a chipper yordle who wields a massive bazooka-type launcher and is similar in size and shape (if not in actual gameplay mechanics) to Poppy, received a major aesthetic and mechanical overhaul with League’s 5.2 patch in January.

Here’s what Poppy looks like right now in League of Legends, as captured by the influential League of Legends blogger Moobeat for his site Surrender at 20:

And with some of her other special skins:

Moobeat’s uniquely attentive coverage of League of Legends has managed to capture some very minor visual changes Poppy has received. As you can see in the side-by-side comparisons below, she has technically been updated…but only in the slightest possible ways:

The same can be said for her in-game abilities and character stats.

The only thing standing in the way of Poppy’s re-release is League’s upcoming marksman update, which is going to change a few of the game’s ranged characters in big ways — much like the previous “juggernaut/” update did with four beefy melee champions. Riot told me that League players can expect to see a similar number of champions addressed in the marksman update as they did with the juggernaut one, so I guess that technically means Poppy is now fifth or sixth in line in the game’s ongoing champion update schedule.

Being fifth or sixth in line probably doesn’t sound like much if you don’t play League of Legends, but this will means a lot to the game’s massive community. Her overhaul is overdue. In recent years, Poppy seemed to be peculiarly and uniquely disregarded by Riot’s champion design team. All the way back in April 2013, League’s then-lead designer Ryan Scott, better known in the League community by his handle “Morello,” said that she needed to be completely overhauled to “be a real [champion] pick in League.”

The core problem with Poppy, according to Riot and many League of Legends players that I’ve spoken to for this story, is that she’s somehow both incredibly weak and comically overpowered. She flits between these dramatic extremes over the course of almost every game she’s played in.

Poppy’s broken-ness all comes down to the most powerful ability in her kit: “Diplomatic Immunity.” When cast, it summons a crystalline shield around Poppy while simultaneously conjuring a hex over an opponent of her choosing. The spell — which looks very crappy compared to many of League’s more modern and slickly produced visual effects — appears like this:

Poppy’s shield makes it so she’s immune to any enemy attacks except for those coming from the opponent she targeted for 6, 7, or 8 seconds, depending on what level she’s at. She’s a melee fighter, so the way Diplomatic Immunity ends up working in practice most often is: at the start of a big team fight, Poppy will cast the spell on whoever deals the least amount of damage, plunge headfirst into the enemy team, and focus her attacks (along with her teammates, if everyone’s coordinating properly) on whoever’s easiest to kill.

Diplomatic Immunity lasts for six seconds at minimum. An entire team can be obliterated in a fraction of that time. If you combine the ability’s abnormal endurance with its already obscenely powerful premise, you can see how this tiny little hammer-wielding fuzz monster can somehow body block an entire enemy team, kill them one-by-one, and make it out of a team fight unscathed.

You can see the full extent of Poppy’s power in this clip for a 2015 North American League of Legends Championship Series (LCS) game where Yoon “MakNooN” Ha-woon managed to unlock her true potential:

Pause and take a moment to appreciate how Poppy’s Diplomatic Immunity spell is helping carry her through this moment. MakNooN casts it on his opponent closest to the enemy tower he’s stuck under:

Now invincible to other enemy attacks, he joins up with Kha’Zix (the blue-ish monster who looks like the xenomorph from the Alien series) to take out the other opponent who’s nearby:

With her out of the way, he can turn his attention back to the first enemy target:

…and make quick work of her with the help of his teammates.

For a monstrously powerful ability, Diplomatic Immunity isn’t even that hard to pull off — all you have to do is point and click on someone. The worst thing that can happen is Poppy might click on the wrong opponent. But even then, she’s still invincible to everyone else on the enemy team.

Riot told me that Poppy’s character design was set up with “painful weaknesses” in order to help mitigate the ridiculousness of Diplomatic Immunity. Since it’s the last of her special abilities she can unlock, the primary way Riot attempted to balance its power out was by making her base stats and the rest of her abilities — the one she has access to early in a match — weaker than they’d normally be for a typical melee warrior champ. That’s what also makes her very weak.

Poppy’s weak spots have kept her from dominating every single game she’s played in, but they have also meant that she has to climb an exceptionally steep hill over the course of a match in order to access her true power. Poppy players often spend the first 20 to 30 minutes of a game (or even longer!) trying to scrape by, stay alive, and maintain the champion’s positive momentum. A smart opponent will try and impede Poppy’s progress by aggressively bullying her — pushing her back behind her base’s defences and lunging for her whenever she gets too far out of their range.

Even if Poppy players managed to survive the early game and start beefing themselves up to wreck everybody once Diplomatic Immunity is up, a significant chunk of any match played with with her just isn’t much fun. Playing against her also means that people aren’t faced with a legitimate challenge at the beginning of a match…and then put against a terrifying one towards the end of a match.

Riot wouldn’t tell me much about how they’re going to address the problems with her current design in the new rework other than to make it clear that Diplomatic Immunity is a big enough problem that it can’t be solved by tweaking that one specific ability. “Poppy’s play revolves entirely around her ultimate,” Riot said, “which means that major changes to it [have] ripple effects across her other abilities, gameplay role, and dynamics with her team and the opposing team. This means that a Poppy update to bring her kit up to current gameplay standards would require extensive work across the entire champion.”

The weirdest part of Poppy’s story is that none of the issues with her are new. The many glaring faults of her character design have been well known by the League of Legends community and identified by Riot itself for years now.

League of Legends is a very large game that’s also hugely popular. There are currently more than 120 characters in its champion pool, and they’re all played by around 27 million people every single day. Riot certainly has its hands full every waking moment when it comes to fixing, updating, and reworking things in League. But even then: how does one of the most successful and acclaimed video game developers in the world let institutional decay like Poppy’s occur?

Some League eSports fans have wondered if Riot has tried to keep Poppy out of the public eye for the past few years. Riot denies any suggestion that it’s delivered any sort of “stay away from Poppy” message to pro League teams, telling me: “We’ve never communicated to pro teams anything of the sort to ‘influence’ their picks as a beneficial thing for us. We work hard to preserve the neutrality of pro play.”

A more reasonable explanation for Poppy not having a real place in professional-level League of Legends play is that she’s just not good enough to hold her own in most games. Riot suggested that pros might not like her because she’s unpredictable. Remember: if she doesn’t make it over that early-game hump, she’s useless to her team. And when you’re up against the best League players in the world, it’s very easy for her to be shut down and the game lost before she even has a chance to start dominating in team fights.

While amateur League players don’t usually play at the same level as the pros, Poppy still has the same problems in the little leagues. She’s just not a “real pick,” as Morello himself admitted, which means she’s never been really popular in the game. While other broken characters might attract enough attention that they will inspire shouting contests on Twitter, YouTube, Twitch, the popular League of Legends subreddit, and any number of League-friendly spaces online, Poppy’s just sort of…sitting there, gathering dust.

The longer that Riot’s gone without giving League fans a satisfying solution to their Poppy problems, the more out of place she’s come to seem in the game. Gameplay qualities aside, Poppy just looks sort of…off by modern League of Legends standards. Seeing her in action in-game or looking at the splash art Riot’s made for her assorted premium skins feels like you’re looking at Homer as he was drawn in the nineties pop into an episode of The Simpsons released today.

I mean, here’s her base character’s splash art:

Compare this to the art style exhibited for one of League’s most recent champion additions, like Bard:

Or Kindred:

Or the giant man-eating catfish Tahm Kench:

Many people in and outside of Riot have taken to describing the Poppy rework as a “Sion-level project,” referring to an impressive transformation League’s developers achieved when reworking that champion. The Sion rework transformed the champion from a forgettably generic zombie monster voiced by a bad Arnold Schwarzenegger impersonator into one of the best characters Riot’s ever produced: a terrifying undead juggernaut.

It would be worth the wait for League fans if Poppy’s rework ends up being anywhere near as good as Sion’s.

Poppy’s rework became news in the League of Legends community again last week when Riot revised their champion update schedule to put her just below the upcoming marksman update. Even though people were happy to see her up near the top of Riot’s current to-do list, they also made it clear to Riot that they have been snubbed enough times with promises of Poppy’s rework that they’re not holding their breath.

“I know Poppy is a huge undertaking,” a fan wrote on Reddit. but I really wish they’d stop slotting in new things above her. I’m fine with however long it takes, but this is like the 3rd or 4th time where Poppy has been next on the list, only to have something else come out of nowhere and bump her down the list.”

A Riot representative jumped in shortly afterwards to try and assure them.

“Barring some explosion, she’ll be the next large update we ship,” the Rioter wrote. “She took longer to get out of PreProduction than we anticipated, but we’re really happy with the direction we have for her. Characters move up and down on the schedule based on timing, available resources, event opportunities, or problems in development. Poppy has had a few of those happen to her, but her moment in the sun is coming up.”


  • I really wish there was more coherency throughout the designs of all the Yordles. Why do some have tiny cat-like ears, when others have insanely large ones? Why do some show fur whilst others don’t. Why does the Tristana update make her appear like she’s Gnar’s sister when Gnar is meant to be an ancient Yordle?

      • It’s not the same thing. My examples aren’t that great but there are things such as the number of digits each possess being different. Some have 3 while others have 5. By memory I think one has 4.
        Then you look at their ears and some are cat-like, whilst others are large elf-like ears. Tristana’s even changed with her character update from cat-like to elvish. And then there’s Corki who’s ears are human.
        I think the issue is a result of Riot changing original lore as I think there used to be another race besides the Yordles, but now it’s all combined into one. Not only that but also the problem with design changes over time and characters that haven’t been updated in ages.

  • “Riot certainly has its hands full every waking moment when it comes to fixing, updating, and reworking things in League.”
    That’s great, but Dota2 has 110 heroes and as far as I can tell does FAR more balancing and tweaking and rebalancing of heroes to change and try to keep things even and fresh.

    Not trying to make this a pissing contest between the two, but making it sound like Riot have such an insanely hard job is just totally missing the point that other games seem to be able to manage to do that exact same thing just fine.

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