Both Of Republic Commando's Sequel Pitches Sounded Awesome

Both Of Republic Commando's Sequel Pitches Sounded Awesome

While Republic Commando never actually got a sequel, for a short time plans were in place to make one. At Lucasarts HQ, there were two competing storylines vying for selection. Brett Douville, lead developer on the game, has been speaking with cinelinx, and says that while both were set in roughly the same time period, they had very different focus:

There were two competing stories that were being pitched, one being developed by Tim Longo and one by lead level designer Kevin Schmitt. In one, you would have played the side story of Revenge of the Sith and carried out Order 66, hunting down Jedi as a team. In the other, Sev would have been the first man in the Rebellion army — the tagline was something like, "Every Rebellion begins with a single soldier."

While the latter might have had a cheery sense of optimism about it, how great would it have been to play the former? Provided, of course, the game made it a little harder to actually kill them.

As for why that sequel never got made, Douville says that just as the storylines were being put together, Lucasarts decided on a company-wide "reboot", and most of the developers of the original game up and left. They hadn't even had a chance to formally pitch the game to executives yet.

A sad tale, then, but if Disney were willing to resurrect Star Wars: Battlefront, then there's hope somewhere down the line that they revisit the idea of a tactical FPS as well.


    While I'd be all for more Commando, because of the way Battlefront turned out I'd be hesitant to buy it. It shouldn't be that consumers pay $60-$100 for a small serving of a game, only to pay an extra $75-$80 for a season pass to make it a whole game.

      Why dose everyone say that? 'Oh, The game has DLC announced before it out, there for the DLC was meant to be part of the game.' What a load of rubbish. Not every game has per-order DLC like ME3 did, so stop saying crap like this. Especially when the game is a MULTIPLAYER ONLY game, and there for, one map and game mode would be considered finished.

      In fact, I would put foreword that the biggest issue with Battlefront is that it has TO MUCH content. I am referring to the amount of game modes, witch is huge. This has most definitely impacted game play, as it has the more interesting game modes left to the wayside,

      Logic is flawed; simply do the research on stuff you buy. Don't just get burned and develop a prejudice toward everything you think is like it.

    The first option sounds pretty awesome, especially if you could have some Evolve style asymmetrical multiplayer, a squad of commandos vs a jedi.

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