How The PS4 Is Doing In Japan

How the PS4 Is Doing in Japan

The PlayStation 4 launched in Japan on 22 February 2014. With the console's two year anniversary coming up in Japan, let's see how the PS4 is doing in the country where the PlayStation was born. In the latest Weekly Famitsu, an article features monthly PS4 sales data, letting us track the console's progress over the past two years. Let's see how things are shaking out:


February: 322,083 units (launch) March: 169,806 units (post-launch drop) April: 50,252 units (sales continuing to drop) May: 34,646 units (sales bottomed out in this neighbourhood) June: 36,998 units July: 24,884 units August: 27,749 units September: 44,129 units October: 31,387 units November: 54,777 units December: 128,859 units (holiday sales and a special Metallic Slim PS4)


January: 77,092 units (some Japanese New Years sales, perhaps) February: 69,974 units March: 204,347 units (several big name titles hit in late February and through March, including Dragon Quest Heroes, Bloodborne, Yakuza 0, and Final Fantasy Type-0 HD) April: 77,599 units (steep drop from the previous month) May: 65,380 units (still dropping) June: 44,979 units (and bottoming out; the baseline does appear higher than in 2014) July: 65,724 units August: 74,562 units September: 90,425 units (Metal Gear Solid V: The Phantom Pain launched) October: 118,881 units (5,000 yen price drop for the 500GB PS4) November: 131,581 units December: 184,619 units (holiday sales)


January: 193,184 units (some Japanese New Years sales, perhaps) February (first week): 32,181 units

Based on Famitsu's retail sales numbers, as of Feburary 7, there have been 2,356,098 PS4 consoles sold in Japan since launch.


    Y'know, HTML has these things called tables, although you can use div and span instead if you don't like them. They're very good for presenting ordered collections of information.

    There's also this concept called the "graph" for presenting numeric data in an intuitive, pictorial fashion. You may have heard of them.

    Quality analysis.

      I'm really curious what the point of the article was. Perhaps the author finished his list of stats (which, as was mentioned above, a better method of presentation would have been wonderful for) and came to the realisation that no one actually cares so decided to stop there.

    An Ashcraft article not slamming the Xbox. How quaint.

Join the discussion!

Trending Stories Right Now