Remaking DOOM’s Music Requires A Lot Of Cables

Out of all the criticisms and questions that have been levelled at the new DOOM since the first E3 footage launched, very few of those were targeted at the music. It was visceral, it was hard. It was metal. It had the kind of harsh, aggressive overtones you’d expect a DOOM game to have.

But to make that happen, you need a lot of wires. Lots of wires.

It’s the first part of a behind the scenes series with Mick Gordon, the composer behind the DOOM reboot. You don’t often see as many behind-the-scenes videos with musicians and composers as you do programmers, artists and designers, so it’s good to see Bethesda roll Gordon out in this way.

The video’s fairly simple: Gordon talks about the original MIDI riffs and then plays — showing doesn’t really seem appropriate when you’re playing an instrument — through the changes made for the DOOM reboot. It’s an interesting few minutes, if you’re not doing anything else with your Friday.

Despite my lack of love for the open beta, I’m quite keen to play the campaign some time this weekend. Those at home or able to skip off work early — how are you finding the new DOOM?


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