ASUS Has Got A VR Headset Now As Well

If you had any doubt about the viability and longevity of virtual reality, that's OK — because the manufacturers sure don't.

ASUS has given attendees at Computex 2016 this year a glimpse of what will be a new VR headset, although there's few details available right now. What we know is that it's launching in 2017 and it's 5.7 inches wide diagonally, which indicates that it might be paired with the company's recently-revealed ZenFone 3 flagship smartphone.

Mobile Geeks captured a video of the headset from the Computex floor, and you can check it out below.

The side of the headset has a touchpad and a few buttons, akin to the ZTE VR headset from Huawei. The latter is being made for Google's Daydream VR platform, and the similarity in design makes it hard not to believe that ASUS's new headset will be Daydream-compatible as well.

It's an interesting floor reveal given that ASUS didn't talk about any new VR headsets during their press conferences. Either way, we'll know more about the company's plans soon.


The author travelled to Computex 2016 as a guest of Intel.


Comments

    Sounds good, more VR = more better.

    I just hope they start going down the path of treating it as a PC accessory rather than a "console".

    With all the different headsets coming out it's reminding me of the first consoles that were released. The market was flooded with them and about 90% of them crashed and burned, leaving just Sega, Nintendo and then Playstation etc still going.

    It would be great if the different manufacturers worked together to help game devs release games that worked for every headset, not just one. Let the merits of their tech be the selling point, not game exclusivity. In the end it'll help the market develop faster and bring better VR and content for everyone.

    I still have doubts about VR being a long term thing.

    My doubts about VR being a long term thing mainly stem from the fact that Occulus is doing its best to kill it by creating fake exclusiveness. Content for VR does not in any way need to be headset exclusive just like Android apps don't need to be device exclusive, only device enhanced.

    The other thing that has me doubting the long term viability is the fact that everyone keeps focusing on games and that's not where the general market is. It's using that virtual space to improve productivity and reduce the limitations that come about because of things like physics and finance (eg. Prototyping, simulations, tourism, communications) that will make VR mainstream. More headsets are great, but if they don't find a long term reason for people to invest in VR then it's going to die out pretty quickly.

    Last edited 03/06/16 9:16 am

      vive actually has more exclusives than oculus that are running on the latest headsets.... something something >>> hand controller needed .... and that segmented the VR crew by far

        If it's specifically the hand controller that is creating the exclusivity, that hardly seems like Vive's fault. Why should the Vive hamstring itself because Occulus rushed their product out the door without the hand controller?

          oh no its never vive or valves fault....... praise the lord

          the tracking system and room scale is also a division of the small VR market, that in hindsight wasn't the best way to make users decide on one sort or the other.

          Last edited 03/06/16 9:46 am

      My doubts about VR being a long term thing mainly stem from the fact that Occulus is doing its best to kill it by creating fake exclusiveness. Content for VR does not in any way need to be headset exclusive just like Android apps don't need to be device exclusive, only device enhanced.The only reason they're "exclusive" is because their SDK doesn't support other headsets yet. Yet. They've been saying from the start that they intend to support other headsets, give them some time already. The release was only two months ago.

      I was really hoping that the first non-Oculus headset they announced support for would be the PSVR, it would've been hilarious to see all the Vive fanboys just completely melt down over that. Though with the rumours of there being an Oculus-using Xbone on the horizon I'm starting to doubt whether that may come to pass. Still holding out hope though :P

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