Random Encounters Are The Bane Of A Final Fantasy Speedrunner's Existence

The Final Fantasy Series Relay Race III kicked off on the weekend, with three teams of seventeen people competing to see which can beat every game in the series first.

Begun back in 2015, the annual event is streamed across several days with speedrunners on each team dedicating themselves to completing a specific Final Fantasy game before handing it off to the next teammate in line. Understandably, the MMOS, Final Fantasy XI and XIV were left off the list, which instead includes spin-offs X-2 and the complete XIII trilogy, as well as Type-0.

While some games like Final Fantasy VIII and IX are stingy with shortcuts (both games were finished in a combined seventeen hours), others like Final Fantasy I can be completed in under two hours. The NES version of Final Fantasy III, for instance, a game that was never released in the West until it was remade for the DS decades later, can be finished in under an hour (the current world record for completing any per cent without utilising a credits warp glitch is 49:48).

But doing so requires some precise manipulation of a handful of the game's glitches and, most importantly, the game's random encounter system. That's what speedrunner ZellyFF was trying to do when he was attempting the game as part of Team Mog. The group came into the third game in the series with a decent lead, and ZellyFF was coasting through its early sections.

Later, however, as he made his way through the game's final dungeon, "Dark World," something unexpected happened: a random encounter.

"The moment I got an encounter, I should never ever get an encounter after entering the water cave," he said, knowing something was off with his run as a result. "So in Final Fantasy 3 we do whats called a step count which is the process of pre-running the game to figure out what steps the encounters will happen on. If we drink a potion the step before the encounter the encounter moves onto the square we are on and we can walk past it."

Nobody likes random encounters. There's nothing quite like wandering through a dungeon looking for treasure and the exits only to be hounded by the same gang of monsters every five feet. For speedrunning, however, they are an especially heinous obstacle, so keeping them to a minimum is an absolute must.

Different tiles in the game can also effect the step counter. "We know that water tiles can also do the same as drinking a potion, aka move the encounter, but we discovered that the dark tiles in "Dark World" ALSO does this, but advances it in a way we can't predict," said ZellyFF. "So as I had never hit those tiles before in practice i had no back ups for my step count."

As a result, despite being the first to the dungeon, he was eventually passed by the players on Team Choco and Tonberry. Dark World is a ruthless dungeon even at the best of times, but hitting any snag at all can spell certain doom for a speedrunner.

There are only supposed to be 30 fights in a perfect game of Final Fantasy 3: two goblins in the first dungeon, the boss, then later some skeletons to get a particular item, then a few more encounters to trigger glitches that let players exploit the game's job system to power characters up, and from there only boss fights. Because manipulating the encounter rate requires a precise count, any unexpected result can completely unravel things with no room to recover.

"Once we enter the crystal tower there is no save point," said ZellyFF. Final Fantasy III is notorious for having a punishing final section (being almost 2 hours for a casual player)."

He started practicing the run for the first time three months ago, achieving a time closer to just north of an hour, instead of the 1:37:09 he ended up with during the relay (the contest organisers decided to move Team Mog onto Final Fantasy IV in the interest of time and to keep the commentating in sync with the games).

The relay race is still going on and not expected to finish until sometime tomorrow. You can watch the teams' runs for Final Fantasy III below, as well as the stream in progress.


    RNG is the bane of any speedrunner's existence. There was a Fire Emblem: Blazing Sword run at AGDQ this year and because of the nature of the game, the RNG was entirely known throughout the whole run so all the speedrunner had to do was make sure he made the precise moves and attacks to get the numbers he wanted. Although the ending was a little clutch because he made a mistake that burned an RNG roll so he didn't know what would happen anymore.

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