Pirates Say Rime’s DRM Slows Down The Game, But Denuvo Denies It

Pirates Say Rime’s DRM Slows Down The Game, But Denuvo Denies It

A week after release, much of the discussion surrounding Rime isn’t about the ruins or the mystery, but rather piracy. Players claim anti-piracy software slows the game down. Pirates say the newly cracked version of the game fixes that problem. Rime’s producers seem unsure if DRM caused performance hits, but Denuvo itself denies there is a problem at all. It’s a mess.

Denuvo is software protection (DRM) that links each copy of a game to one specific computer. Game publishers make use of the software to prevent players from sharing numerous copies across unregistered computers. While Denuvo initially posed a roadblock to pirates, in the last year, pirates have had an easier time cracking the latest versions of the software. For developers releasing new games, the pressure of piracy is less of a matter of “if” than “when”.

Recognising that reality, a week ago, a community manager stated on the Steam forums that if the game’s DRM was removed by hackers, they would publish a version without the restrictions.

“We are very committed to [our use of Denuvo anti-tamper],” they stated in the forum post. “That being said, if RIME is cracked we will release a Denuvo free version of RiME and update existing platforms.”

Sure enough, five days later, pirates cracked Rime. The mastermind behind the Rime crack is known as “Baldman”. Baldman has been tearing through the anti-tampering protection on numerous titles such as Prey and Sniper Ghost Warrior 3. Baldman claims that the removal of the game’s protections has vastly improved the game’s performance.

“[Rime] is super nice and you should support devs,” Baldman said in the cracked version’s read me document. “But the game will be so much better without that huge abomination called Denuvo.”

Pirates Say Rime’s DRM Slows Down The Game, But Denuvo Denies It
Source: Reddit. Click to expand.

Source: Reddit. Click to expand.

The issue in question is loading and game performance. According to Baldman, Denuvo checks for numerous “triggers” when the game is loaded, to ensure that it is a legitimate copy of the game. Baldman said these checks also occur during gameplay with dozens of triggers being called upon per second of gameplay, accumulating “millions” of checks as playtime increased. This process allegedly slows down the game and negatively impacts performance and increases load times.

While we cannot concretely prove the two are related, players have indeed noticed similar issues as the ones described by Baldman. A thread on NeoGaf, for example, looks at the game’s performance and offers tips for maintaining a consistent framerate. My colleague Nathan Grayson, who offered impressions of the game, also noted that the game’s initial load times are quite long.

In a blog post, Rime producer stated that “The only thing that Denuvo is currently doing for us is checking to make certain that Steam’s (or Origin’s) DRM is still attached to the game. There is a small performance hit associated with this, but at this time we do not believe it is causing the problems that are currently being reported. We might be wrong.” Kotaku contacted Rime’s publishers and has received no comment. Denuvo, for its part, deny that DRM causes any issues at all.

“Prior to release, we performed benchmark testing on the protected vs. unprotected versions of Rime,” a representative of Denuvo told Kotaku. “There was no performance impact on the version that is protected with Denuvo anti tamper vs. the unprotected version.”

It remains to be seen if the protections accounts for performance issues. Some players seem to be taking Baldman at their word regarding a Denuvo-free release, judging by conversations on Steam — or are demanding that Rime developers keep their word:

Pirates Say Rime’s DRM Slows Down The Game, But Denuvo Denies It

Rime publisher Grey Box Games have since confirmed in a blog post that they will be releasing a version of the game which does not use Denuvo’s anti-tampering protections.

The narrative appears to be that hackers are taking up the battle to fix these supposed performance issues, a task they have been achieving faster and faster with each new game release.

“In Rime, [Denuvo] went out of control,” Baldman wrote. “But don’t worry: millions of protections triggers calls are not enough to stop Baldman.”

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