L.A. Noire Is Coming To The Switch, PS4, Xbox One, HTC Vive

L.A. Noire Is Coming To The Switch, PS4, Xbox One, HTC Vive
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Rockstar has announced that the Aussie-made crime classic, L.A. Noire, is getting remastered for the PS4, Xbox One and Switch later this year.

Announced through Twitter, the publisher announced that the re-release of Team Bondi’s game would land on major consoles on November 14.

The game would also be getting a partial port to the HTC Vive, with a post on Rockstar’s site explaining that L.A. Noire: The VR Case Files would have seven “self-contained” cases “rebuilt specifically for virtual reality”.

The full announcement is below:

Today, we’re proud to announce new versions of the blockbuster detective thriller L.A. Noire, are scheduled to release on November 14, 2017 for Nintendo Switch, PlayStation 4 and Xbox One.

Alongside these three new console versions, we’re taking our first steps into virtual reality with L.A. Noire: The VR Case Files, featuring seven select cases from the original game rebuilt specifically for a virtual reality experience on the HTC VIVE.

Set against the seedy and violent underbelly of 1940’s Los Angeles, L.A. Noire is the story of decorated veteran and newly minted detective Cole Phelps as he investigates an escalating series of cases inspired by real-world crimes. Each successfully solved case brings Phelps greater success, but also brings him closer to the dark criminal heart of post-war L.A.

L.A. Noire: The VR Case Files for HTC Vive delivers seven of the original engrossing, self-contained cases from L.A. Noire rebuilt specifically for virtual reality, blending breathtaking action with true detective work to deliver an unprecedented interactive experience.

L.A. Noire for the Nintendo Switch features the complete original game and all additional downloadable content, with specific enhancements including a Joy-Con mode with gyroscopic, gesture-based controls, HD rumble and new wide and over-the-shoulder camera angles, plus contextual touch screen controls for portable detective work.

L.A. Noire for PlayStation 4 and Xbox One delivers the complete original game and all additional downloadable content with a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high resolution textures and more. Plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X, these versions capture the grit and grime of the City of Angels like never before.


    • I’ve never played it, and own a Switch so I guess I’ll be picking it up for that. I can see me chewing through this on a long haul flight etc.

      Many thanks to the Devs for making this happen.

    • Really? It averages around 90% on gamerankings and metacritic and almost everyone speaks about is positively…what’s underrated about it?

      • At the time it was released it wasn’t so well received. It’s kind of a cult classic now (despite not being that old) but it got a pretty lukewarm response around the time it launched.

        It also didn’t sell nearly as well as it was expected to, and I don’t know that many people who’ve actually played it.

        So the problem is not so much that it’s underrated now but it’s underappreciated in the sense that it never garnered the audience it deserved.

      • It was critically well received, but not so much by the masses. People were expecting a GTA clone and instead got a game where they had to pay attention. Everyone I’ve spoken to ditched it half way through as too hard or too annoying or too boring.

        • This is of course because it was marketed as one, but I honestly don’t know if that was Rockstar marketing it like that, or if it was websites that were just trying to jump the gun and pretend they had ‘inside info’??? I honestly cannot remember which and I’m not going to pretend otherwise. But, either way, you know how people get affected by online news either way. So anyhow, when it hit, it was anything but what it ended up getting drummed up to be. I specifically remember the game being talked up to be a ‘go anywhere and do anything like in GTA’ game, yet when it came out, on rails as hell. Definitely dampened the experience a bit.

        • What did you have to pay attention to? From what I remember even if you got a case completely wrong, the game moved forward with no consequence. This is what really irked me when I played through. The system they had for you to solve cases could’ve been this amazing multi pathway story that either had you become a successful cop who rises through the ranks or someone who never makes it past traffic duty. Don’t get me wrong, I still enjoyed it. But it really broke immersion for me when I really stuffed up a case (due to the random nature of the interrogation system) got completely chewed out for it with my chief saying I was about to be kicked off the force, and the next part of the story I was promoted to the next rank.

      • Have to be honest but i rarely pay attention to critic BS, or even the masses sometimes for that matter. I’ve played games rated in the 7 range, watched anime in the 7 range.. and thought they both deserved higher scores and really enjoyed them.

        Following mass opinion is for sheep tbh, taste differs between everyone.

  • Agree that it was underrated, i think some people went into it thinking rockstar+open world=gta from a police point of view & unfortunately it took a long time to get going so suspect it put a lot of people off.

    I shudder to think how the game controls now, it’s always my bugbear with pretty much every R* game (even RDR which is my personal R* favourite – yet it rarely gets mentioned in reviews?) and i can’t imagine that time has been kind to it in that respect, let’s hope they can tighten it up and it can find a new audience. As much as i enjoyed it back then, it’s not something that tempts me to double dip.

    • I shudder to think how the game controls now, it’s always my bugbear with pretty much every R* game

      Good thing Rockstar didn’t develop LA Noire then.

      • Yes. They did. Just because Team Bondi led development doesn’t mean they were the only ones who worked on it – a lot of stuff was outsourced to the other R* studios.

        Regardless, we’re heading on a pedantic tangent – I stand by my point about the controls for this and the other R* games, and it’s a pretty valid thing for most remastered games tbh, nostalgia clouds how bad things such as camera movement and controls were back in the day – recent releases such as Crash Bandicoot illustrating the point perfectly.

        • I worked on the game for 5 years mate don’t try to tell me what did or didn’t happen lol.

          90% of development was done by TB and the remaining 10% Rockstar helped out with was mostly mission design, although they also handled the majority of the QA. They definitely didn’t do any development on the controls, which is what your major gripe is. In fact LA Noire controls noticeably different to GTA.

          • Thanks for the game, I loved it up until the end which I thought was a bit too predicable (story wise).

            But to anyone on here who hasn’t played it, give it a go, particularly if you like American Film Noire.

            Bummer the whore of the orient didn’t get made.

    • You’re honestly the first person I’ve ever heard complain about Rockstar’s controls. GTA3/VC/SA and Bully are a little awkward by modern standards but once you’ve been playing them for a few minutes it’s fine – at the time they met the standard. I wouldn’t consider RDR awkward at all even by modern standards – it feels basically the same as GTAIV and V, both of which are completely fine.

      • Well your about to hear another, i find that most R* games have the worst controls, its always been my biggest gripe with there games.
        You use GTA4-5 as a reference as fine, i cant stand the controls in those games, the camera are shonky the way you move is garbage dont get me started on how terrible the car controls are goddamn i hate that.

      • I think a lot of the time people cut the games so much slack because of otherwise how generally awesome the games are? But then I also know people that have no issue with them/think I’m being fussy and others that hate them even more than me…

        RDR was – like so many people – one of my favourite games last gen, but the controls could just do one. And yep, I agree about them being the same to GTA, I can’t stand them there either (although I did like the car handling in 5). Doesn’t stop me liking the games, it just adds a layer of irritation and is something I wish they’d make better.

        Perhaps it’s like the framerates/resolution issue that always seems prevalent with a lot of games now? Some people get bugged to death about it yet it never really bothers me/never really notice…

      • The whole reason I don’t play rockstar games is the controls.
        They are universally awful, unresponsive, janky.
        I recall trying to play GTAIV and gave up after 1 hour due to the combat controls.
        Red Dead did things marginally better but still, games shouldn’t be a battle to control.

      • Also I’ll add that a third person action game which doesn’t control well is a pretty big fail.
        People slather so much praise on rockstar games. They do story and many other things right but awful controls are a pretty big thing.
        Imagine if dark souls had combat controls like GTA. It would be unplayable.

      • As much as I enjoy R* games they do have shit controls. All of them. At the same time it doesn’t bother me that much and I can’t imagine them not being janky. The character will keep going forward for too long after you’ve stopped pushing forward, its floaty.

  • I ran out of steam playing it the first time. Never finished it. It was good but a bit too slow for my liking even for the genre.

  • I played most of the first game, but toward the end repetition set in. So I traded it back to eb before the week was up for a full refund.

    I remember a friend that worked for a review site gave it a 9 and later admitted to me that if he had finished it before reviewing it would have likely gave it a 7

      • The short: the boss, Brendan McNamara was a bit of a cunt. “6 months till completion” lasted about 3 years, the workers were yelled at, rarely given praise or incentive and were expected to work 7 day, 100 hour weeks.

        The feeling from staff in articles I’ve read was that if Rockstar weren’t involved it would have been worse and the game would have sucked big time, and that Brendan McNamara is ultimately responsible for what happened.

  • I couldn’t get past the first couple cases, the fact the game had no fail state really irked me when the whole point was the solve the case yourself. The needless open world was a shame to, it should have just been linear chapters rather than drive everywhere.

    Also ‘underrated’? The game had critical and commercial success and the reception from players had plenty of positives too. It did just fine.

  • No PC remaster? Or are the console remasters just bringing the game to the level PC was already at? I’m not familiar with how the original looked on last-gen consoles compared to PC.

  • Man, now I have to hunt down all those pesky golden cinema reels again.

    A great game and a real must for all Noir fans. 10/10 (yes I know he gun play is silly).

  • I had been thinking this game needed current gen remaster. As a fan of Film Noir I loved this first time round on the 360. Will pick up the 4K remaster on PS4Pro. I recall the facial animations were cutting edge at the time.

  • I never played L.A Noire when it came out in 2011 the same year when everyone celebrated my 18th birthday. But L.A Noire coming to Nintendo Switch in November? Rockstar Games count me in. I’m definitely in for some L.A Noire working as a detective in catching suspects and also investigating arson attacks and murder which is going back to the 1940s in Los Angeles can’t wait for L.A Noire I’m definitely interested in working for the LAPD when L.A Noire comes out in November.

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