One of the most bizarre quirks in the detective game L.A. Noire was that choosing the “doubt” option — out of “truth/doubt/lie” — would transform protagonist Cole Phelps into a raging psychopath. For the remastered version, publisher Rockstar has changed those options entirely.
As evidenced in a new trailer for the Switch version of L.A. Noire, which comes out on next week alongside the PS4 and Xbox One versions, your options during interrogation are now Good Cop, Bad Cop, and Accuse.
Rockstar confirmed to Kotaku that this change will apply to all three versions of L.A. Noire. “The change was made so that the options more accurately reflect Phelps’ behaviour when a player selects each choice,” said a company spokersperson.
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3 responses to “Rockstar Changed Truth/Doubt/Lie For The L.A. Noire Remaster”
Maybe they could patch this in to the Steam version too?
This seems to me to work against the gameplay, though. It’s about gathering evidence and reading the character’s faces to choose the correct answer to get the correct outcome. It’s not about being a good or bad cop, it’s about whether you believe they’re telling the truth or if you think they’re lying but don’t have the evidence.
Truth – You believe they’re telling the truth.
Doubt – You don’t believe they’re telling the truth but don’t have the hard evidence to support it.
Lie – You think they’re lying and have the evidence to back it up.
Granted, the original Truth/Doubt/Lie wasn’t the best reflection of how it worked (and it took me a little bit of playing before I figured it out) but Good Cop/Bad Cop/Accuse doesn’t reflect on the consequences of those choices at all.
I can’t think of the perfect substitute off the top of my head but say, Trust/Doubt is a lot more sensible than Good/Bad Cop.
Believe/ Disbelieve/ Lie?