Tagged With la noire

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I've been playing through L.A. Noire for the last month and a half on Kotaku's Twitch channel. This weekend we finished the game. The conclusion is bittersweet but there was no other way for a tale of crime and corruption to end. Controversial in its day, L.A Noire's ending is perfect when viewed in retrospect.

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Why the hell is Cole Phelps, LA Noire's detective protagonist, lying frozen on these stairs? Well, cosplayer Lady of Rohan took the familiar glitchy GIF to the next level, mimicking it perfectly.

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Is this reel real? Depth Analysis, which created the face scanning technology used in 2011's L.A. Noire, for some reason released an outtakes reel on Thursday and it shows just how sophisticated the technology really is. We're not just hearing voice actors flub lines, snicker and look off-camera, we're seeing their game characters do it to, 1:1, real-time. Holy Toledo, this is video gaming's first motion-captured blooper reel.

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Hollywood director and writer Frank Darabont was working on a TV show called LA Noir, which, aside from having a similar name to Rockstar's 2011 adventure, was also set in Los Angeles circa 1947, the same year the game begins. Perhaps unsurprisingly, he says he's had to change the name after Rockstar "threatened to sue the shit out of me". Update: Take-Two denies in a statement.

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Welcome to Kotaku's "Best Game Music of 2011," a multi-part series in which we'll be discussing the best video game soundtracks of the year. Today, we'll take a look at the smooth tones and bustling swing of Rockstar's L.A. Noire.

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A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N'Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben Fritz (the L.A. Times). The talk was organised and led by Chris Dahlen, who is editor-in-chief at Kill Screen Magazine.