2064: Read Only Memories Scraps Vita Release

Sometimes, no matter how much you love something, it just simply won’t work.

That was the case for 2064: Read Only Memories, a cyber-punk adventure where the player stars as a journalist working through Neo San Francisco alongside a sapient machine called Turing.

MidBoss originally had plans to launch the game on the Vita, but in an update to Kickstarter backers they announced that the platform simply didn’t have enough memory to make it work:

Unfortunately, we have tried and tried and tried to get the game to run on PSVita, but the way we built the original engine was just not made for the amount of memory the system has. As huge fans of Danganronpa and the 999 series, we really understand the value and potential of PSVita and hoped and spent a lot of money and time trying to get this to work, but it just is not meant to be.

We are pretty crushed over here too … in the future, we’ll make sure the build our games knowing the limitations of the platforms we’re aiming for before making any assumptions if we’ll actually be able to execute.

On the flipside, Read Only Memories is still coming to the Xbox One and a Switch port is due in February. MidBoss also hasn’t given up on a mobile port of their cyberpunk sci-fi adventure, although they added that “we hope we can deliver more” news about the mobile release “soon”.


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


12 responses to “2064: Read Only Memories Scraps Vita Release”

Leave a Reply

Your email address will not be published. Required fields are marked *