2064: Read Only Memories Scraps Vita Release

Sometimes, no matter how much you love something, it just simply won't work.

That was the case for 2064: Read Only Memories, a cyber-punk adventure where the player stars as a journalist working through Neo San Francisco alongside a sapient machine called Turing.

MidBoss originally had plans to launch the game on the Vita, but in an update to Kickstarter backers they announced that the platform simply didn't have enough memory to make it work:

Unfortunately, we have tried and tried and tried to get the game to run on PSVita, but the way we built the original engine was just not made for the amount of memory the system has. As huge fans of Danganronpa and the 999 series, we really understand the value and potential of PSVita and hoped and spent a lot of money and time trying to get this to work, but it just is not meant to be.

We are pretty crushed over here too ... in the future, we'll make sure the build our games knowing the limitations of the platforms we're aiming for before making any assumptions if we'll actually be able to execute.

On the flipside, Read Only Memories is still coming to the Xbox One and a Switch port is due in February. MidBoss also hasn't given up on a mobile port of their cyberpunk sci-fi adventure, although they added that "we hope we can deliver more" news about the mobile release "soon".


Comments

    Hm, just seems odd.

    Full disclosure while I have done reading in the area I'm not a game programmer myself.

    Now, the Vita has 512 MB of RAM and 128 MB of VRAM. Even assuming the worst case where the 128 VRAM is mapped, effectively reducing the RAM to 384 my guess is a maybe a sizeable chunk of that RAM is taken up by the operating system.

    At the same time, it still seems odd. It basically looks like a SCUMM game which didn't need much RAM. Just a Roland MT-32 if you wanted the best soundtrack.

      I'm sure it could be made to fit, it would just take more work than they can afford. I expect it's something to do with the core way they made the game and they didn't anticipate working within such a limited amount of RAM at the time.

      A bit of a late reply, I don't expect WiseHacker will see this, but if anyone in the future is reading this and is curious:

      The Vita's Memory is indeed 512MB of main memory and 128MB of VRAM (which is physical, not mapped). However the Vita OS reserves half the main memory to itself, so developers are left with 256MB + 128MB. In this day and age, that's not a lot and being split into two like that means that devs have reduced flexibility in how they can actually use that memory.

      Whilst the game does recreate the look of an old SCUMM game, that's just an artistic choice. Underneath the aesthetic, it's still a modern game built on a modern middle-ware engine (Unity in this case) so it's still going to come with much higher system requirements you'd expect of a modern game.

        That's what we have notifications for.

        Thanks for the heads up, I didn't realise the OS took up that much space. One would think that for a hand-held, the OS would be made very lean and take up the least amount of RAM possible.

        But sadly, it looks like it has the same appetite as other OSes.

        It looks like the only real solution is to make a Vita specific engine but that brings its own problems.

    They want to bring it to mobile but claim the Vita doesn't have the hardware. More likely there just aren't enough Vitas sold to justify it.

      Yeah I'm a little confused about ram constraints but they can make it for mobile phones?

        Flagship phones like the Google Pixel, Galaxy S 7 (4GB), and the iPhone 7 (2GB) have *more* than enough Available RAM. The issue with the Vita is a limitation of both the Unity Engine the game was built on, and the way the game was developed. From what I can tell, Midboss even started rebuilding the game *from scratch*, But essentially didn't have the money/Resources to complete the port.

        Alas, it's sad to see it go, but hey, the Switch is basically the Vita 2 so go get it there if you want it on the go!

        even an older phone like an iphone 5 has 1gb ram. my s8 has 4gb

        From memory, my prior phone, an Oppo, had 3 GB of RAM so in terms of memory most phones have plenty.

          Yeah that's true. I guess I just under estimate my phone!

    I'm a Vita owner but I'm ok with this. The Switch is rapidly becoming a Vita done right.

      It has actually been said that the main competition to the Switch actually is the Vita.

      This is mainly because while dying in the west, in regions like Japan the Vita actually sold well.

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