New Warhammer 40K Game Looks A Lot Like Civilisation

There are far too many Warhammer 40K games out there at the moment, most of them forgettable, but even through that fog of bore I'm still a little interested in the upcoming Gladius — Relics of War, the franchise's first attempt at a 4X game.

Developed by Proxy (Pandora) and published by Slitherine (Panzer Corps, Order of Battle), Gladius is set on a single planet where four factions (Space Marines, Astra Militarum, Orks and Necrons) are fighting over...something? Everything? The grim dark future doesn't really need a reason for a war.

As said, it's a 4X game, which means "Explore, Expand, Exploit and Exterminate". Think Civilisation, or Endless Legend, or Master of Orion. It's turn-based, and you research new tech while building outposts, raising armies and doing battle over a hexagonal landscape.

It will be out early next year on PC.


    "Astra Militarum" called "Imperial Guard" by non-wankers.

      Only if you're a low-gothic-speaking underhiver!

        Funny how GW now market the Imp. Guard as Astra Militarum (lit. military whereas it continues to market the Adeptus Astartes as Space Marines. I guess they don't want to fuck too much with their biggest money-spinner.

          They're just locking in trademarks and IP for the future. The Space Marine codices all have Adeptus Astartes - Space Marines or whatever chapter on the front. The title of Imperial Guard is shared across a shitload of IPs so they're trying to use their own in universe name.

          @derrick also mentions Eldar and the name change, which is the same deal. There are races of Eldar in other media to they're making an effort to differentiate.

          I don't think the names are much of a big deal as they still use the old names when talking about the factions, it's more the changes to the universe itself that are a bit shit in places right now.

    I'm still waiting for a good 3X (Explore, Expand, Exploit). The final E has been done to death and, quite frankly, is 100% the cause of the genre's main problem, mid to late game drag.

      True that, most games focus so heavily on the "kill them all" route it makes them stale.

Join the discussion!

Trending Stories Right Now