New Warhammer 40K Game Looks A Lot Like Civilisation

There are far too many Warhammer 40K games out there at the moment, most of them forgettable, but even through that fog of bore I'm still a little interested in the upcoming Gladius — Relics of War, the franchise's first attempt at a 4X game.

Developed by Proxy (Pandora) and published by Slitherine (Panzer Corps, Order of Battle), Gladius is set on a single planet where four factions (Space Marines, Astra Militarum, Orks and Necrons) are fighting over...something? Everything? The grim dark future doesn't really need a reason for a war.

As said, it's a 4X game, which means "Explore, Expand, Exploit and Exterminate". Think Civilisation, or Endless Legend, or Master of Orion. It's turn-based, and you research new tech while building outposts, raising armies and doing battle over a hexagonal landscape.

It will be out early next year on PC.


Comments

    "Astra Militarum" called "Imperial Guard" by non-wankers.

      Only if you're a low-gothic-speaking underhiver!
      http://warhammer40k.wikia.com/wiki/Astra_Militarum

        Funny how GW now market the Imp. Guard as Astra Militarum (lit. military stars...lol) whereas it continues to market the Adeptus Astartes as Space Marines. I guess they don't want to fuck too much with their biggest money-spinner.

          They're just locking in trademarks and IP for the future. The Space Marine codices all have Adeptus Astartes - Space Marines or whatever chapter on the front. The title of Imperial Guard is shared across a shitload of IPs so they're trying to use their own in universe name.

          @derrick also mentions Eldar and the name change, which is the same deal. There are races of Eldar in other media to they're making an effort to differentiate.

          I don't think the names are much of a big deal as they still use the old names when talking about the factions, it's more the changes to the universe itself that are a bit shit in places right now.

    I'm still waiting for a good 3X (Explore, Expand, Exploit). The final E has been done to death and, quite frankly, is 100% the cause of the genre's main problem, mid to late game drag.

      True that, most games focus so heavily on the "kill them all" route it makes them stale.

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