What To Expect From The Dark Souls Remaster


Image: YouTube (VaatiVidya)

For some, Dark Souls with Durante’s excellent DSFix mod is just fine. But for others, only a proper remaster will do for something as iconic as Dark Souls. So if you’re curious to see what’s changed or updated in Dark Souls: Remastered, the answer is: well, not a huge amount.

Long-time Dark Souls YouTuber VaatiVidya has published several minutes of footage from the remaster, courtesy of a press event held recently. He then compared a bunch of footage to that of the original Dark Souls using the DSFix mod, which adds improved depth of field, screenshot capture, periodical saves, improved anti-aliasing techniques and adjustments to the game’s rendering resolution.

Put simply, the game will look a little less aged for newer players. The lighting system has gotten an upgrade, there’s new blood particle effects, and some of the textures in the background sway with the wind. As for the gameplay changes, they seem functional rather than fundamental, like UI scaling and key remapping, although you can switch covenants at bonfires now.

Dark Souls: Remastered is really for those who have never played Dark Souls before. I personally prefer the visual clarity of the original with DSFix, although it’s worth remembering that DSR is coming to the Switch, and being able to chug estus flasks on the go is a huge drawcard. Let’s hope the performance holds up when the game launches on May 25.


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