Pre-Alpha Footage Of The Refreshed System Shock Remake Is A Blast From The Past

The last time we checked in on Nightdive Studios and its remake of System Shock, the developer had made the decision to put on the brakes, after realising the game was moving too far away from the original. Since then, Nightdive has delivered regular updates via its Kickstarter page, with the latest news offering a glimpse of what an enhanced — but faithfully-adapted — System Shock would look like.

Don't Expect The System Shock Remake Until 2020

It could be said the writing was on the wall when Nightdive Studios, the developer behind the System Shock remake, switched engines from Unity to Unreal. So, when it was announced the game was going on hiatus after 'straying from the core concepts of the original title' it wasn't completely out of nowhere.

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In its October Kickstarter update, posted today, Nightdive not only revealed a "pre-alpha content" video, but a bunch of comparison screenshots, showing how faithfully the team is recreating the original levels.

Image: Nightdive Studios
Image: Nightdive Studios

If the textures look familiar, that's because they're taken straight from the first System Shock, as this comment from Nightdive explains:

Just to re-iterate what is stated in the description — these are the original levels using the original textures from the game. The purpose of this alpha is to rebuild all the levels 1:1 and be able to complete all the objectives necessary to finish the game.

Even though the low resolution gives it away, it's surprising just how well they stand up with modern lighting and post-processing effects.

Two Years After Raising $1.7 Million, System Shock Remaster Is On 'Hiatus'

The upcoming remake of System Shock, Kickstarted two years ago for over $US1.3 million ($1.7 million), is now on 'hiatus' thanks to problems with development, the company behind it said today.

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Obviously, Nightdive still has a long way to go before the game is complete, but it looks like it's back on track.

October Update [Kickstarter, via RPS]


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