Alien Isolation Sequel Announced For Phones

Alien Isolation Sequel Announced For Phones
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Alien Isolation was a big critical hit when it came out in 2014, so news of a sequel might come as welcome news to fans. Less welcome news might be the fact that said sequel is a mobile game.

Today, Fox announced Alien Blackout, a survival horror game that, like Isolation, stars series protagonist Ellen Ripley’s daughter, Amanda. Unlike Isolation, which launched on PC and consoles, Alien Blackout is launching on the Apple and Google stores. And unlike Isolation, which was developed by the British studio Creative Assembly, Alien Blackout will be published by D3 Go, previously responsible for Marvel Puzzle Quest and Adventure Gnome.

D3 Go’s description of the game makes it sound a whole lot like Alien Isolation: “Try to stay alive while trapped aboard a crippled Weyland-Yutani space station carrying a deadly Xenomorph as it tirelessly hunts you and the crew. Outsmart the perfect hunter by making perilous choices… Survive seven fear-inducing levels by remotely guiding Amanda Ripley’s crew through increasingly challenging tasks using only the station’s emergency systems.”

The biggest difference, of course, is that it’ll be played on mobile devices with touch controls. It’ll be out soon, D3 Go says. You can see more screenshots on the publisher’s website.


  • You have chosen to hide in the locker, it will take you another 23:59:59 to climb in to the locker or you can pay 400 space credits (USD 4.99) to jump in the locker immediately.

    • Special offer! Get 200 Xenomorph Eggs (to exchange for ornaments for your space base), 10,000 Space Credits and an exclusive [insert pop culture reference] skin for your power loader! Only $49.95!!

  • Has Diablo: Immortal opened the floodgates for a bunch of mobile sequels that no one wants? Has Blizz given everyone else permission?

    God I hope this isn’t a new trend.

  • Never been on an emotional rollercoaster so wild as that headline. Still reeling from the dip.

    • It makes sense though, when there are waaay more people out there with smart phones than consoles/PCs, and there are people willing throw money at apps, in-app purchases, and weekly/monthly subscriptions, it’s a no brainer if you’re in it to make money.

      • But those people will spend money on anything (see: Candy Crush, Flappy Bird etc.). Why would you waste important IP on mobile (and risk diminishing the value of the IP for real games later?)

        • I wish they’d do both;
          Bring it to the current fans on their platforms, and extend it to the mobile market and create more fans. The more people love a game the better chance we all have of getting sequels and such. Win-win

      • The interesting thing is they have said it’s a premium game for phone.

        “I can see some people making a connection between ‘Diablo’ and this, but I think it’s a bit of a leap,” he said. “The ‘Diablo’ backlash was focused on free-to-play and mobile, our game is a premium mobile game where you pay one price and you’re done. It’s a contained experience.”

        That gives me a little more hope that it’ll be a decent game not simply a vehicle for microtransactions.

  • I would very much like a better selection of “real” games on my phone. The only shitty thing about these announcements is knowing that the games are just going to be yet another money grubbing ‘Freemium’ game that won’t let me purchase the product outright for a reasonable price.

    • Amen!

      At least Fortnight did it right. If we had phone games that were comparable to their PC forefathers I’d be in too.

      • It’s good such a popular ‘infamous’ game has led the way then, if they can do it and make money surely all the copycats will follow suit.
        -fingers crossed-

  • Looks like it will be more of a choicr based game from.the description where you decide what ripley and the crew shoul do from what you can get from the ship’s emergency systems. I am gonna try and stay optimistic.

  • I am intrigued by what person stood up at a meeting and said, you know how we build the ultimately sequel to a moody, captivity survival game, that draws people into their world… lets build it for a tiny screen, so they can play on their commute home. For some that will be the least scary thing on their trip home.

    • It’s someone who’s purely looking at the numbers and about how to create a product that will sell. Every creative business needs people like this, but it becomes an issue when they are the ones who call all the shots.

  • This doesn’t sound as much like a real sequel as it does simply a mobile version of the original game. At the very least it doesn’t seem like it’s supposed to be a continuation of the story from Alien Isolation to me.

  • This doesn’t sound like a sequel. This sounds like just another game set in the same universe.

  • Yeah, I’m really gonna be digging the tense survival horror vibe ambience that will come through so well on my mobile screen… :/

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