Some (Very Brief) Gameplay From Remedy's Control

We haven't seen much in the way of actual gameplay from Control, Remedy's upcoming shooter. Here's a GDC demo to change all that.

The video is partially a showcase for the ray-tracing tech in Remedy's new shooter, so it's really a video of two parts. The first shows some brief gameplay and mechanics, with what looks like a character running around largely an empty sandbox. The footage is also the first time we've seen Control's UI at work, as well as some of the animations and movement around dodging and charging up weapons.

It's very minimal, but it does further illuminate how the player moves and uses abilities in combat. I still have bugger all idea why the Hiss - that's the otherworldly threat at play here - has everyone hovering mid-air. But beware of floating bodies. That's the first thing you need to know.

Towards the very end, during all the ray-tracing toggling, there's a brief second where the player uses what looks like some kind of Force Pull-type ability on a desk lamp. The animation and movement is fluid as hell, and obviously there will be some environmental puzzles and other sections of combat where throwing (or stopping) objects at enemies becomes necessary.

For a longer look at Control's setting and how those abilities all work in concert, here's a developer playthrough from E3.

Control is scheduled for release on PC, PS4 and Xbox One some time this year.


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