Player Breaks Out Prop While Speedrunning Fallout 4 To Explain Glitch

Player Breaks Out Prop While Speedrunning Fallout 4 To Explain Glitch

Last night speedrunner Tomatoangus flew through all of the main Fallout games in just over 2 hours and 16 minutes, and he pulled out all the stops to do so, including an actual prop to explain how to glitch through an elevator in Fallout 4.

While all of the Fallout games have a fascinating litany of bugs that can be exploited for speedrunning, Fallout 4 has some of the most interesting ones. There’s punch warping, where players can create a wormhole of sorts between locations by attacking at the right time during a VATs animation, as well as a way to stack multiple sets of armour in order to boost movement speed and endurance.

Waiting until his character was safely ensconced in a story scene, Tomatoangus, who recently added the “g” in his handle to make it family friendly, pulled out a pair of orange solo cups glued to cardboard to help illustrate one of the game’s more convoluted glitches.

Early on, Fallout 4 sends the player down into a vault that’s connected to the surface by a long elevator shaft. Rather than take it back up on the way out, Tomatoangus explained that it’s actually possible to glitch out of bounds and have the game teleport you back to the top of the elevator shaft to exit the vault more quickly.

The top piece of cardboard represents the floor of the vault, while the corresponding solo cup represents the elevator shaft. The bottom piece of cardboard represents the out-of-bounds floor beneath the vault. (The bottom solo cup is just there for spacing.) If a player falls down onto the floor beneath, they respawn to the part of the in-bounds vault floor directly above them. In order to respawn above the elevator shaft, the player needs to go even farther out of bounds, outside the limit of the invisible area—the second piece of cardboard—as well. Falling through that second out-of-bounds area makes it easier to get directly under the vault elevator, where the player is then teleported to the loading zone at the top.

“That saves about 40 seconds,” Tomatoangus said to applause from the crowd at the end of his long-winded mini-seminar. “It takes much longer to explain than it does to save time.”


  • How is speed running a thing? Especially on games like Fallout where you are supposed to take your time. I understand for things like Platformers.

    • Because some people are insane enough to try and break the games. And when they do we see them played in ways no dev ever envisioned. And their understanding of the mechanics is glorious to witness

    • Because it’s an optional challenge you can take for your favourite game, and a lot of people find it fun and challenging because it’s different. In the case of Fallout, because Bethesda is Bethesda, the game has a LOT of glitches and out of bounds strategies you can use to skip stuff and break progression. Not every run has glitches and skips – I used to run Kingdom Hearts 3D and that game has little to no useful glitches, I just found it fun to try and beat it as fast as possible.

  • If you are glitching and using exploits to speed run the game you might as well just open the console and type caqs and instantly complete the game.

    • How dare they have fun with a game in the incorrect manner and set their own rules to keep their play style competitive and enjoyable.

      • I dunno, GDQ runs whatever they and the runner think will be the most interesting and run plenty of glitchless categories for the marathon.

        Tomatoan(g)us has the WR for glitchless at just under 39 minutes.. which is still a very quick speedrun by GDQ standards.

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