Don’t Expect Anthem 2.0 Anytime Soon

Don’t Expect Anthem 2.0 Anytime Soon
Image: EA
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In its first update on the state of Anthem in three months, BioWare says the game’s overhaul is “going to be a longer process.”

“The Anthem incubation team has kicked off and we are starting to validate our design hypotheses,” wrote BioWare Austin studio director, Christian Dailey. “Incubation is a term we use internally—it essentially means we are going back and experimenting/prototyping to improve on the areas where we believe we fell short and to leverage everything that you love currently about Anthem.”

Dailey went on to confirm that approximately 30 people are currently working on Anthem as part of this incubation team and that it’s going to take some time. “And yes, the team is small but the whole point of this is to take our time and go back to the drawing board,” he wrote. “And a small team gives us the agility a larger one can’t afford.”

Last November Kotaku reported that BioWare was planning to overhaul the struggling 2019 loot shooter, with development duties shifting from BioWare Edmonton to BioWare Austin. It wasn’t clear at that time what shape this new Anthem 2.0 would take, and it sounds like BioWare still isn’t sure.

When it originally released in February 2019 Anthem suffered from poor load times, bugs, and a lack of content. Its main story campaign felt less like a classic BioWare narrative and more like a Destiny 1-style prologue. An investigation by Kotaku later revealed the messy development process, full of indecision, crunch, and other issues, behind the poorly received blockbuster.

In February of this year, BioWare head Casey Hudson confirmed a “longer-term redesign” of the game was underway, but didn’t give any insight into how long that might take or what it would look like. Based on the company’s latest blog post, it sounds like the company will be taking its time.

More communication with remaining Anthem players is in the works though. “These updates could come in the form of an ad-hoc live stream, or some cool concept art posted on social media, or the occasional feed of me curled up in a ball crying in the corner,” Dailey wrote near the end.


  • Oh. I was kinda hoping the last year of sweet fuck all had been used more productively.

    I really, really hope that the list of things they think players ‘love about Anthem’ doesn’t include all the leaderboard and time trial bullshit they’ve been rolling out to the last few faithful.

  • Good God, Bioware have learnt nothing. They did this with SWTOR years ago. When they released Knights of the fallen empire/eternal throne, that patch (4.0) drove a massive chunk of the fan base away with idiot game decisions made by the devs (around end game gearing, new gear only coming from the Cartel Market) and the even more idiotic decision by Bioware to make the story focus more on the Valkorian family squabble then about your character like in past expansions. Understandably, a lot of people quit. Then years later, Bioware Austin decided to try and return SWTOR back to its roots by bringing back Darth Marr for the latest expansion. Only problem with that was the player base they expected to return didn’t. They had moved on. And the expansion just wasn’t very good either, coupled with all the game changes made in 4.0 still being there and now more bad game decisions added to it, it was always going to end in failure.

    Now the spotlight turns to Bioware’s favorite child “Anthem” and history is repeating. The game has major problems, they have at least identified that they need to fix it sooner then BW Austin did with SWTOR, but if it is going to take a long time to fix Anthem, Bioware is going to find that people will have moved on from Anthem too when they fix the game, and then, that is ASSUMING 2.0 is good. If 2.0 fails, then that is it. Put a bullet into Anthem and hope Daddy EA doesn’t do the same to Bioware like it has to so many past dev companies. The player base for Anthem is decimated as it is. By the time 2.0 is rolled out, they will find it is SWTOR all over again and only the die hard will be left to play it.

    • Stuck around longer than I did…
      I left when Bioware switched SWTOR from a multi-million dollar attempt to make a WoW-Killer to a free-2-play lootbox game after only 9 months because it didn’t meet projected sales targets (EA cut the marketing budget as a cost saving measure – no marketing, no sales) and Bioware neglected growing the brand.

      Bioware then lost a key chunk of staff in restructures and reassignment to other titles, delayed content to accommodate free-2-play conversion… and gave EA the first AAA loot box game that earned over 130 million dollars a year, creating the lootbox addiction EA is known for.

      Bioware did that… they created the gatcha monster that devoured them.

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