There’s A Banging Roguelite That Not Enough People Are Talking About

4
There’s A Banging Roguelite That Not Enough People Are Talking About

There’s more video games now than ever, and it’s increasingly difficult to cover or even get across everything that’s out. So sometimes, a game pops up out of nowhere and turns out to be really, really cool without anyone talking about it.

That’s Gunfire Reborn right now.

It's a roguelike co-op FPS, and the first FPS game, from Hong Kong studio Duoyi Interactive Entertainment. Most of their previous work has been in the mobile market, so it's kind of cool to see a new developer completely break out of their comfort zone with something that has really landed.

Gunfire Reborn launched in early access a few weeks ago, and it's sitting at a banging 95% user rating from just under 2,500 reviews. The gameplay is a blend of arena-style combat, Borderlands-esque weapon drops, and a roguelite-style progression system that gives you new weapons and scrolls or artifacts with more kills.

Every time you die, you'll be able to invest in new talents, opening up new build trees. That's backed with a super-stylised art style.

Also, you're playing as cats. Forgot to mention that part.

It's a game that's been on my radar for a while, but simply haven't had the time to check out. So that's what Leah and I will be using the stream for today, spending an hour or two working through the Hong Kong-borne adventure in co-op.

We'll be kicking off the stream from 2:00pm AEST, running for between 90 minutes to 2 hours. We're going a little longer today because we're also in the midst of upgrading the site, and our devs have politely asked that I bugger off so they can sort that out. Also, it's Friday and we've all been going since 5 in the morning.

You can check out the livestream below.

As an added bonus, don't forget that we're giving away a TV. A really, really good TV: a 65-inch CX OLED from LG. You've still got a few days to enter. All the details you need for that are below. Fair warning: it might take a little longer than expected to judge the entries. There's a lot.

Win This $5399 65-Inch OLED TV For Your Gaming Room

Everyone needs a good screen. So with all the incredible games already out this year, and titles like Cyberpunk 2077, Avengers, and everything else to come, we've got a special prize: a mammoth 65-inch LG OLED TV.

Read more

Comments

  • I have a fairly strict policy of not buying games in early access, but I’ll keep an eye out for this once it’s released.

  • I think people associate low poly art style with trash games. That’s not to say all of them are, but it only takes a quick trip over to Itch.io to start to form that opinion.

    While on the subject of low poly roguelites, take a look at Ancient Dungeon VR.

  • It is good fun but was quite disappointed at the dog character you unlock at 30. Just not much fun to play compared to the cat.

  • Picked up the game based partially on the above recommendation. It’s very much up my alley and very fluid and intuitive to play.

    Combat is satisfying, the general speed of play is perfect, and weapons have a nice ‘chunk’ to them. All up the game loop feels very refined. Devs are very active as well, which is encouraging.

    Unfortunately, the amount of actual content gets very repetitive very quickly for me. Mobs are mostly archers, grenade chuckers and the occasional swordsman all the way through to the final boss. Despite the procedural generation, the layouts all feel more or less identical and the scenery doesn’t really change, it’s all generic dungeon rough-hewn granite in a couple of different pastel shades.

    I’m also a little disappointed in the end of run levelling up. The bonuses are all generic (eg +5 ammo cap) and the grind more or less ends up meaning that you buy everything across the board rather than focussing on any particular speciality or ability.

    In the end the game is a soft thumbs up for me. The price point is appropriate and I am hopeful that there’s a fair bit more content, and iteration, to come, but I’ve been burned by early access games at this stage of the development cycle before. Personally, despite the up thumb, my money is in as a kickstarter at this point. If you were more conservative about throwing your cash away it wouldn’t hurt to wishlist and check back after six months.

Show more comments

Log in to comment on this story!