Cyberpunk 2077 Tester Says They Haven’t Finished The Game After 175 Hours

Cyberpunk 2077 Tester Says They Haven’t Finished The Game After 175 Hours
Image: CD Projekt Red

If you’ve been waiting all year and you’re wondering whether Cyberpunk 2077 has enough to keep you occupied over the holidays, good news: you definitely don’t need to worry.

A lead tester for CD Projekt Red’s sci-fi magnum opus, Łukasz Babiel, has provided a bit more colour around how long you can really spend in Night City. While it’s not exactly the 1800 hours-level wandering that one player did in The Witcher 3, Babiel has given some hope to people who aren’t in a rush.

In a response to a fan on Twitter, CD Projekt’s lead QA explained that their current playthrough on the Nomad lifepath had taken them 175 hours — and they were yet to see the end credits.

When asked if that was how long it’d take for a completionist run — in other words, completing every side quest, finding every collectible and getting every achievement — Babiel said it was a deliberately slower paced run on a harder difficulty.

A key element that’s come out about Cyberpunk 2077‘s questing system from the most recent round of previews is how the game’s UI doesn’t tell you a lot about what each quest offers. According to IGN’s preview, the Cyberpunk quest log — once you’re done with the opening chapter and prologue — offers no details on the XP rewards, what items you’ll get, the bonus to your street cred (which is a necessity for equipping certain armour and weapons), money, or what the difficulty might be.

I kind of like that, though. It’s a bit more reminiscent of what the tabletop Cyberpunk experience would be like. It’s a very video game thing to only pick a certain path because you’re directly told its worth beforehand. It’s more immersive, a purer RPG experience. It’s a bit frustrating for those who are time poor, but it reminds me a lot of the thrill and adventure from D&D and other tabletop games.

I don’t know if my session would run for 175 hours, but from the 5 I played earlier this year, I’m very keen for more. Read our full preview here, and you can grab Cyberpunk 2077 in Australia here.


    • I am not really expecting that much before the new console patches next year to be honest. It’s really just Xbox one X /Ps4 Pro versions and no word they will even run above 30 fps until next year on PS5 / Series X. For now Nvidia PC would be the way to go it seems as AMD won’t have raytracing at launch.

  • I don’t think I’ve ever put more than 100 hours into a game. I’m more likely to get bored before it’s over than get annoyed it ended too soon. Being an RPG fan with a short attention span is conflicting…

    • Shouldn’t have to add filler to artificially extend a games length. Games like Tyranny were a good length (20-30hours) especially for time poor working parents.

      • Concise, well written, well paced story is where it’s at, for sure. Few things sour me on a game like drawn out story padding and quest gating bloat. Never played Tyranny, I’ll have to look into it.

      • Well that’s why they call them side missions – you don’t have to actually play them and can just do the main story.
        Personally i like to get my money out of a $100 game.

        • Exactly this.

          Damned if I want my deep dive into expansive game worlds curtailed to pander to “time poor working parents”.

          Play the story missions and have fun, then get out and let the rest of us take full advantage of the colour, lore and phat lewt that side missions, random encounters, hidden locations etc provide.

  • Is he getting paid? this is a serious rort this side of a government infrastructure project.

    /s I know the tester isn’t getting paid.

  • That is testing everything though to look for bugs so i am not surprised. Most people aren’t going to play that way.

    • Exactly. He’d obviously be taking his time looking at everything for bugs rather than a normal playthrough like everyone else will do

Show more comments

Log in to comment on this story!