Cyberpunk 2077 Is Looking Rough On PS4 And Xbox One At The Moment

Cyberpunk 2077 Is Looking Rough On PS4 And Xbox One At The Moment
Screenshot: CD Projekt Red / Kotaku

I’ve spent an hour playing Cyberpunk 2077 on Xbox One, and it hasn’t been pretty. Sometimes it’s been straight up ugly. Based on screenshots and footage other people are sharing online, I’m not alone.

Cyberpunk 2077 began rolling out on console earlier today starting in the New Zealand time zone, which is what I set my Xbox Series S to to begin playing ahead of tonight’s official midnight release on the US east coast. The game ran without any hitches and looked great on the next-gen hardware, despite being the less powerful of Microsoft’s next-gen consoles. It has been another story entirely on Xbox One.

Screenshot: CD Projekt Red / KotakuScreenshot: CD Projekt Red / Kotaku

There I’ve had framerate drops, UI and texture pop-in, and an overall layer of fuzzy lighting and jagged reflections that made it hard not to feel like I was playing a PS3 or 360 game, or at least a modern one on ultra low graphics settings.

The game is supposed to have a major day-one patch. My game’s version is, which appears to be the pre-patch version, but it won’t let me install any further updates, even after re-downloading the entire game from scratch. It’s unclear how many people who are currently experiencing poor performance are also missing the patch. A number of players on Xbox One and PS4 have reported having similar issues on Twitter, not knowing if they have the day one patch,or how to download it if they don’t.

CD Projekt Red didn’t immediately respond to a request for comment.

While I’m sure the game will improve with further updates, it’s currently not in a great place on last-gen consoles for a lot of people. Here are some comparison shots:

Screenshot: CD Projekt Red / Kotaku, Fair Use

Screenshot: CD Projekt Red / Kotaku, Fair Use

Jackie on Xbox One.

Screenshot: CD Projekt Red / Kotaku, Fair Use

Screenshot: CD Projekt Red / Kotaku, Fair Use

Jackie on PC with a RTX 2070 Super video card.

Screenshot: CD Projekt Red / Kotaku, Fair Use

Screenshot: CD Projekt Red / Kotaku, Fair Use

Night City on Xbox One.

Screenshot: CD Projekt Red / Kotaku, Fair Use

Screenshot: CD Projekt Red / Kotaku, Fair Use

Night City on Xbox Series X

Things that are off in the distance mostly look fine, until you start to move the camera, or begin walking, at which point they dissolve into a low-res haze. People’s faces look flat unless you’re standing a foot away from them, and even then there’s something off about the lighting and texture, as if an entire layer of graphics is missing, or out of sync with everything around it.

The problems, including entire cars appearing and disappearing out of thin air, went down exponentially when I left big open spaces and headed into one of the game’s narrower, more linear combat zones. Even there, though, I was constantly pulled out of the game with how off everything looked and how slow the framerate felt. Even while on a scripted car ride with one of the game’s main characters, Dexter DeShawn, it felt vaguely like I was trapped inside of a quickly rotoscoped movie rather than playing a game built for the Xbox One arriving at the end of its life cycle.

Things don’t appear to be much better on PS4. Videos going around show similar issues with boxy faces and entire city blocks that look like they were dipped in vaseline. There are issues beyond just the graphics as well. Polygon has a round-up of a number of glitches players have experienced so far on PS4 and Xbox One, though players on PC have reported a number of bugs as well, especially near the end of the game.

Report: Cyberpunk 2077 Developers Will Be Crunching, Despite Promises They Wouldn’t

In May 2019, Cyberpunk 2077 developers CD Projekt Red promised staff that there would be no mandatory crunch as the game neared completion. A month later, the same promise was made. Now? A report says they’re being told it’s time to crunch.

Read more

Cyberpunk 2077 was previously set to come out in November, but was delayed by three weeks so CD Projekt Red could finish optimising the last-gen versions of the game. “I wouldn’t say there is a ‘problem’ because there’s nothing wrong with Xbox or PS4 versions — there is optimisation to be handled, also because of how we were approaching things from the get-go in terms of development; so — there is no problem with Xbox or PlayStation 4, to be honest,” the development studio’s VP of business development Michał Nowakowski said during an October shareholder meeting about the delay.

Developers at the studio have also spent the last few months working an extra day a week on the game, though according to a report by Bloomberg, certain departments at the studio have been crunching — an industry term for long periods of extensive overtime — since long before that. As demands to continually update games after release grow, so do studios’ post-launch workloads, meaning that crunch can even extend beyond a game’s initial release. The current state of Cyberpunk 2077 on Xbox One and PS4 is a good reason to hold off from playing the game on those platforms until things get sorted out. It’s not a good reason for anyone at CD Projekt Red to continue to be forced to crunch.

If you want to see the game running on PC, as well as what some of the pre-release builds looked and ran like, we’ve got almost an hour of annotated review footage below.


  • The major day one patch, all I downloaded on pc was 2 x 3gb patches? Unless they unravel into 45gb with some miracle decompression… is it possible the patch itself has been delayed??? I’ve noticed quite a few bugs so far? I’m loving the game but it’s buggy *af* so far and the textures are kinda muddy on the pc too at times even on ultra settings?

    • If you preloaded on PC you would only have a smaller patch to download. On Xbox it rolled the full download + day one patch into the one file; PS4/PS5 users had to download full game, then an extra 40GB on top of that as a second download.

      Re. your PC stuff, I bumped up to play at 4K precisely because of that. This is the first game I’ve played — maybe Flight Simulator counts a bit — where the difference in textures at 4K is stark. Normally 1440p would be fine, but there’s something about the way assets stream in and the way details are lost that just makes 4K light years better, even if all the ray tracing effects and settings are turned up to 11 on 1440p.

      • That makes a whole lot of sense. I guess I’m not gonna see the true beauty of this game for at least 12 months then. I’m playing at 1920×1080 for now on ultra/psycho settings and getting 50/60fps with my 2070 atm even with raytracing set to high.

        Feels to me, that Cyberpunk is the new ‘Crysis’ of this generation?

    • Pretty much what I was thinking.

      If a PC was running on hardware from the 2013 flagship offerings, it’d have a hard time at anything more than 1080p, and even then, it’s not gonna look that much better than the console counterpart.

      Can’t expect devs to pull technological witchcraft and make it look gleaming on any generation consumers may have.

  • I’ve got the PS4 version and I’m not very far into it. That 45gb patch took awhile to DL.
    So far, run into one graphic blip in a cutscene and the game is oh so very dark. Does V have a torch stashed somewhere, maybe?

  • Playing on launch PS4. It doesn’t look “bad” but it’s definitely not what we have seen in all the promos. The colours seem super dull.

    I’m not too fussed though, because I just wanted to play the game. I haven’t had any bugs yet so the colours being a bit off don’t concern me as much. I’ll play it again when I finally get my PS5.

  • Playing on PS5.
    It looks really really good for playing a backward compatibility game.
    Haven’t experienced anything buggy ingame yet, however did have a hard crash last night.
    I’m sure more fix-its will be rolled out and I’m fine with that.
    No way in hell I’m gonna wait until the TBA next gen upgrade, who knows when that will even be available.

  • It looks like a PSVR game, but without the helmet, all vasoline and smudge.

    I’m running on PS4 Pro and it’s PASSABLE but as soon as I can actually get a graphics card for the PC, I’ll switch over.

    At the end of the day…..they released a version of Street Fighter II on Commodore 64. Just because developers can, doesn’t mean they should.

  • if you can turn off film grain, chromatic abberation, depth of field and motion blur. the game will look so much better (on pc at least).

    Also as PC gamer i must say that i would be lying if i said i didnt feel a little bit of Shadenfreude over the console experience. even from the 2018 gameplay footage, when we all saw it in our minds we knew there was noway the current gen consoles would get the same type of game as PC

  • So.. what did you expect? Hardware to suddenly upgrade on the PS4? I don’t think anyone with even a basic understanding of hardware would expect the game to look *pretty* on a 2013 machine.

    • Ghost of Tsushima and FF7 Remake didn’t run this badly on base consoles. Remember, this was originally going to ship (twice) on just the PS4/Xbox One era. There wouldn’t have been a PS5 or Xbox Series X to play the game on.

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