The latest patch for Returnal has been pulled and the game reverted to the prior patch, developer Housemarque announced via Twitter. “We are fixing the issue now and a new patch will be published in a few hours. All users affected by the 1.3.3 [patch] need to re-download the game.”
To date, those crashes have included everything from soft-locks to full-on game crashes, all of which sting even more given Returnal’s stark lack of a save feature.
The patch also includes a bump in the number of scout corpses: Returnal features a neat concept, not unlike the Souls games, where you can interact with the dead corpses of other players, see how their deaths played out, and potentially reap rewards for doing so. These should show up more frequently across all six biomes following today’s patch. Of course, that’s contingent on just how many players have actually unlocked all six biomes.
According to the Trophies list on PS5, just 15.3 per cent of players have even defeated Nemesis, the relentlessly challenging third boss. (Speaking of, patch 1.3.3 addresses “an issue where certain Trophies might not unlock under specific gameplay conditions,” but notes that you’ll need to replay any missing Trophies to unlock those.)
This isn’t the first patch for Returnal since the game was released. Like most games, it received a day-one patch. And between Sunday night and Monday morning, the game updated for a second time, spiking a run I had suspended via the PS5’s “rest mode” function — per the developer’s direction — an outcome I swear I’m not bitter about. (OK, maybe I’m a little bit bitter about it.)
It’s not clear what, exactly, was pushed live in those earlier updates. There were no official notes, and the PS5 doesn’t detail patch notes on a system level. When reached for comment, representatives for Sony, Returnal’s publisher, only said that the day-one update did not receive detailed patch notes.