Persona 5 Taught Me How To Be A Friend

Persona 5 Taught Me How To Be A Friend
Image: Atlus

“If you hold on life won’t change.”

The television cut to black, plunging my house into near total darkness.

Styled as though cut out from magazine pages, “Fin” glowed white in the bottom right corner of the screen. All lights were off, my family having gone to bed hours earlier, and our border collie puppy dozed beside me. I’d just finished Persona 5, and I desperately needed a hug.

This story has been republished to coincide with the 25th anniversary of the Persona series.

“I finished Persona 5 last night,” I told my sister at breakfast the next day. She nodded over her bowl of muesli.

“Oh, good. How was it?”

It was like the end of high school, but worse. These characters and I had helped each other overcome everything from emotional insecurity to cruel authoritarians to literal gods. But now our lives were destined to go on without each other. I’d had to say goodbye to my best friends, knowing I would never see or speak to them again.

“It was … weird. But in a good way. Kind of. It’s weird to explain.”

The emotional connection I’d made was impossible for me to account for. Though she is a gamer as well, she gets restless if she spends more than a few hours on one game. I had spent over 200 hours in Persona 5.

I’d never played a Persona game prior to this. When Persona 4 was released I was too busy buying novels I “should” read rather than comics I wanted to, and hoping Truman Capote and the French New Wave would transform me into a “proper” adult.

I’ve since grown out of growing up, and am relearning to embrace the things I love. So when Persona 5 was released in the West this year, I jumped on it. I’d seen fans discussing the series, and it sounded right up my alley. Possibly my favourite manga genre is “teenagers in high school with secret identities”, followed closely by “teenagers in high school with supernatural powers”.

“If you don’t have 60+ hours to spend, reconsider,” cautioned Kotaku editor Alex Walker when I expressed my interest in the game.

I did not have 60+ hours to spend, but I did have determination. I felt as though there was something I was missing.

The bell above the door chimes as I enter Cafe Leblanc, following behind Sojiro. My team rush to greet me. “Hey, you big bastard!” says Ryuji, slinging an arm around my shoulder.

“How’ve you been?” asks Ann.

I’m shyly pleased that they’re so concerned about me but slightly overwhelmed by the show of affection, so I deflect with a joke.

They pick it up. “You must be fine if you’re joking around like that,” says Ann, before the group moves on to discuss our latest escapade.

I listen quietly as they talk around me. Though I shouldn’t be, I’m surprised they all gathered to wait for me. I’d had a rough few days, but I foolishly didn’t think they’d be so concerned. Unexpectedly, I’m moved. More than ever, I feel we’re all on the same page, all working in concert toward the same goal. These aren’t just teammates, they’re friends, and allies in every sense of the word.

Objectively, I know my friends don’t care about me. They can’t care about me. They are writing and code, an animated fiction with a predetermined path. They are just as attached to me as they are the over 1.5 million others who have the game.

And it isn’t even me that they are friends with. It’s a version of me created to fit into the narrative of a video game.

Yet I felt valued. Trusted. Loved, even. They had seen me at my most vulnerable, knew me with all my faults, and still they rallied around me. I wasn’t afraid of being cut out or saying the wrong thing. I knew my friends inside and out, and no clumsy tongue or inconsiderate moment, nor time or distance could harm our relationships.

Persona 5 Taught Me How To Be A FriendImage: Persona 5

High school was where I learned self-consciousness, followed by self-doubt, followed by self-loathing. Some days I’d cry before school. Some days I’d cry in the school toilets. Some days the only thing that made me get out of bed was the knowledge that questions would be asked if I didn’t, and I was unable to explain myself.

I didn’t tell my friends. They might have been supportive, but I was too embarrassed, and afraid I’d drive them away by burdening them with more than they could handle. After all, nobody’s teen years are entirely rosy. I suspect that they also held things back. Selfishly, I was relieved. I was barely holding myself together by the nails. I feared if a friend made me a confidant, I’d fumble them.

I still worry that I’m not a good friend. I enjoy spending time with myself. Socialising often exhausts me. I hardly ever message people because I fear being a nuisance or overly familiar. I rarely share the things that upset me, and keep a tight hold on myself. If a friend comes to me with a problem, I never know what to say – my words of comfort sound superficial and my advice inadequate in my ears. I’m sure it seems that I don’t care.

In high school, my mum often encouraged me to change my behaviour by saying, “Nothing changes if nothing changes.” Back then, I couldn’t decide if it would be worse if nothing changed, or if everything changed.

Persona 5 Taught Me How To Be A FriendImage: Persona 5

“Even if we study and learn what we can in school, doesn’t it feel kinda pointless?” complains Ryuji when we stop to take a break from studying. The team is crowded into a booth at Leblanc, hunched over workbooks and pencil cases.

I understand Ryuji’s frustration, but I don’t want him to have regrets when he’s older. “Studying is important,” I say, ever the consummate nerd.

“At the very least, it’s necessary for Ryuji,” says Yusuke.

“You wanna say that again!?”

Sojiro speaks up from behind the cafe counter. “These sorts of experiences are important too, but common sense is just as important. You should know better than anyone how nasty adults without common sense can be…

“Someday, you’ll graduate high school and become adults.”

He continues to speak, but I’m suddenly and painfully aware of myself. I am already an adult. I’ll never be a teenager again. I’ll never again go on school trips, or gather with friends to study, or waste a few bucks on an overpriced bag of crispy M&M’s at the school canteen.

People are widely polarised regarding their experience of high school. It was the best of times, it was the worst of times. Sitting in a cafe surrounded by friends who knew my every secret, sitting on my couch by myself, it drove home to me that the difference is the company.

I had a hard time in high school. But now, in retrospect, I would love to go back for one more day of hanging out in the hall next to the maths staff room, planning sci-fi stories and debating stupid hypotheticals with my friends. Even if I never told them what I was going through, sometimes they made it bearable.

I’ll never have that again. But this felt close.

Persona 5 Taught Me How To Be A FriendImage: Persona 5

Upon completion, I recorded my game in the first save slot. Then I saved it in the second slot, just in case. Nobody else in my household even touches the game, but what if it was accidentally erased, or the save was corrupted, or I booted up the PlayStation and saved a new game over it whilst sleepwalking?

My initial plan was to start a New Game+ and run through it just far enough to earn all the trophies. There is a Persona you can only fuse in New Game+, as well as a new boss to fight. And I’m pretty sure I’m one novel off having read every book in the game.

But I couldn’t do it. I couldn’t bring myself to erase their memories, erase all the time we spent together, the good and bad. Ryuji, Ann, Yusuke, Makoto, Futaba, Haru, Morgana. I could meet them again, relive those moments. But for them it would be the first time we met, while I would be remembering the deep friendship we once had.

I was being ridiculous. Every moment was scripted. My attachment is silly, misplaced and unreciprocated.

But I could feel the wind pulling at my hair, the gentle sun heating up the cool day. The soft weight of a piebald cat in my lap, and the comfortable, quiet companionship of friends beside me.

This once, I’ll allow myself to be sentimental. My friends are fictional. But that doesn’t mean our adventures didn’t happen. In that fictional reality, the only reality that exists to them, I am a valued friend. I can’t bring myself to destroy that.

Recently, I allowed myself to confide in an old high school friend that no, I was not OK. He offered to meet me for lunch, and though we came up with no solutions, when the hour was up I felt lighter.

As I left the cafe, a loose Marvel T-shirt in a throng of grey fitted suits, I felt I had grown more and in a way that no analysis of In Cold Blood nor any foreign film could prompt. I wasn’t so afraid any more.

Slowly, I’m learning to let go.


  • This is very similar to why I don’t actually finish some cherished series/games/books.
    I don’t want my time with those characters to officially end.

  • Thank-you.

    I have now decided to play Persona 5.
    Also, I felt the same about Life Is Strange and Max and Chloe.

  • It’s this type of connection to characters that always always drives my list of ‘all-time favourite games etc’ when people ask.

    Yes nostalgia plays a part looking back, but to me, games where I feel connected to the characters are the ones I struggle to let go of after I finish playing and look back on fondly. Even some terrible games have redeemed themselves in my eyes through the strength of one or two of the characters.

    Ocarina is now widely denounced as not being the best Zelda game; I don’t really care about which is or isn’t as far as other people go – it is to me, and it’s not because of mechanics or dungeons, it’s because of the carefully scripted world and the way I felt attached to Saria, Epona (the extra touch of meeting her as a foal worked wonders) and pretty much all of the sages (yes, even Ruto) gave the game extra heart.

    Is Dragon Age: Inquisition a better game than Origins? Mechanically, yes. Origins is held together by chewing gum and rubber bands, but i’d still play it in a heartbeat ahead of either of the other two. The characters just make it more interesting. 2 has Varric, Inquisition has Iron Bull, but otherwise they’re all a bit bleh compared to Origins cast; Leliana, Alistair, Shale, Oghren, Zevran and of course not to mention Flemeth & Morrigan whose relationship & interaction I can’t get enough of (the fact they tease them all of the way through Inquisition and they overshadow everything when they do finally show up speaks volumes).

    Mass Effect; Would the masses have been half as upset about the ending if we hadn’t all fell in love with the characters over the space of the three games? I wanted to love Andromeda but not one of the characters – besides ‘reskinned Wrex’ – came close to resonating with me in a way anything like the original cast – yes that was built up over time, but the initial spark has to be there.

    Ass Creed – they’ve been trying to recreate Ezio ever since the early games and failing repeatedly. Hell, Altair was a bit one-note but even he was more memorable than some of the more recent attempts.

    These are but a few recent examples but I could write it for lots of games… My point, put simply, is that whilst great gameplay and design can certainly make a great game, great characters can elevate it even higher and it’s this magic ingredient that i think a lot of devs ignore when pitching their ideas. It’s this area where Persona shines strongest imo – some of the gameplay can actually be irritatingly monotonous – yet i love the series and long may it continue.

    As an aside, it seems that the general consensus is that you tend to favour the cast from the first Persona game you play. Seems mostly accurate for me as if creating my dream team then it’d mostly consist of characters from 4 (With Mitsuru and Aigis from 3). Sadly none of the characters from 5 would make it as although perfectly fine – they just felt a little cloned/recycled from games earlier in the series – but can totally relate if this is your first Persona game 🙂

    • I dunno about Ezio as the best… Edward Kenway resonated the strongest with me.

      He was regularly self-delusional (for some very good, very understandable reasons), self-sabotaged by baser desires, was contradictory and sometimes hypocritical in ways that were very human… but he had a sense for fairness, irreverent pragmatism, and wasn’t too caught up in the idealism of the Creed.

      I can relate to that guy.

      • Fair point, I’d forgotten about Edward – i think i switched off a little after Connor! Maybe because Black Flag didn’t feel as much of a Creed game?

        Both of the Kenway’s were pretty good characters now i think on it, I didn’t like Haytham (obviously), but that in itself suggests he stirred up some feelings 🙂

  • I made an account after I read your article. I felt the same as you. I socialize very little in real life so this game was extremely emotionally draining. When it was over I felt this incredible empty void that I desperately tried to fill through forums, twitch, and other similar games. It didn’t work. Only a month later did I feel more like my normal self. Though the netflix tv show sense8 did offset some of that emptiness, but added to that longing soon after the show finished. The emotional impact is stronger for us introverts. To create this sense of friendship and loss once the game is over, it truely is a masterpiece.

  • the funny part about all this is that these kinds of games usually promote manipulative personalities. basically acting like a particular person to befriend someone and changing entirely to befriend another.

    glad this has had a positive impact. I usually wouldn’t consider these games for that but, if it has helped then I can’t get annoyed with it.

    • ‘Manipulate Personality’ trigger warning commentary time. The phrase beings to mind one of the worst written games I’ve played, Emily Is Away Too, which I’ll hide behind spoilers as to why:

      It seems that there are some people, the game’s author in particular, who seem incapable of comprehending that people can do things like love multiple genres of music. I love both rock music, and alternative music, but by saying I liked multiple genres to multiple people it earned me a Worst Person Ever flag.

      That and telling one person that I don’t drink, and another person that I only drink a little classed me up as Totally Unforgiveable Manipulative Jerk. Which is true. When I’m by myself, or with other non-drinkers, then I don’t drink at all. But around those that do drink I might have a little.

      Honest conversations and honest behaviours, and I studiously avoiding situations where I was romantic in conversation towards both characters. When it began leading towards romance with one, then I made sure that I was completely platonic yet cool friend with the other. But apparently loving different genres of music and drinking with some folks and not others made me undeserving and untrustworthy.

      Just really terrible. One of the only times I’ve left a negative review on a Steam game with the hamhanded implementation.

      End trigger.

      On the Persona 5 topic, I found the game’s writing to be painful, which was one of the reasons I dropped it during the egyptian dungeon, and Atlus’ worst when it came to strawmen, anviliciousness and unlikeable protagonists until I discovered the horror that was Dx2’s.

      But I completely get another poster’s feelings regarding Life is Strange on the matter. Chloe x Max for always.

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