Our big “Art Of” features on Fine Art aren’t always about lavish productions like Assassin’s Creed. Sometimes they cover smaller games, like Hades, and sometimes they cover games you may not even expect to see behind the scenes of, like…Fall Guys.
I’ve been super interested in the process and design work that went into the beans and their slapstick world, though, and Mediatonic principal artist Daniel Hoang was kind enough to share some of that stuff with us.
Below, then, you’ll find a ton of pieces from the game’s production, from across Mediatonic’s team. We’re talking initial playdough sculpts that looks like very sad carrots right through to finished 3D models.
You’ll find links to each artist’s work embedded in their name below.
DANIEL HOANG
J. DANIEL GIL MUNOZ
ANTOINE DEKERLE
SOFIA GARIAZZO
ASH KERINS
More ‘Art Of’ Features:
[referenced id=”1189466″ url=”https://www.kotaku.com.au/2020/10/the-art-of-hades-3__trashed/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2020/10/23/al11xt4scknbr81dumzd-245×300.png” title=”The Art Of Hades” excerpt=”Ah, this is exciting. Welcome to The Art of Hades, a look at the work that went into what’s easily one of the best-looking video games of 2020.”]
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