Banished, a recently released city builder, is doing so shockingly well that it has passed popular games such as DayZ and Rust to now sit on top of Steam’s top sellers list.
It’s a cruel game where every single inhabitant of your village is a key to success. Still, you’re gonna lose them in a split second if you’re not careful enough. Here’s some of the best reviews from Steam, portraying the perversely enjoyable living hell that is Starving Simulator 2K14 Banished.
Banished Reviews [Steam Community]
Comments
23 responses to “Banished, As Told By Steam Reviews”
and now i know what i will be playing this weekend.
Just be aware that you can’t use caps on the town name………….its an issue for a surprising amount of people.
I suspect this won’t be an issue for rethilgore considering they didn’t use any capitals in their comment or even in their name.
Use the shift key to make a capital letter e.g shift+ b = B.
Might have to buy this lol
You won’t regret it. It’s a good challenge
In the summer of ’92 a great fire broke out, the 120 citizens of the Western suburb of Healwig will be missed but by your great sacrifice the food supply rose to numbers that hadn’t been seen since the farming boom of ’37
In the winter of 35 I graciously allowed 15 nomads to seek shelter within the safety of my village, and even let them stay at the boarding house I had constructed for such an emergency.
The nomads must have been very hungry, they ate so much food that they caused a food shortage. This progressed to a famine, and people – both nomads and indigenous villagers began starving. As farmers and food gatherers died, the food supply dwindled and the famine intensified and snowballed. Over 100/150 villagers died in this famine. Thanks greedy nomads. 10/10
Man now I really want to play this game.
This game is a lot of fun. A good tip for starting is that the hunters lodge seems to be greater than the other starter food sources.
Also it gives you leather for coats which mean you use less firewood!
Sorry, but you’re wrong. The gatherers hut is the best. It just requires forest nearby. Foresters hut and gatherers hut go together well.
Wrong again. Fishing is the best source of food. A fishing dock placed on the corner of a river (basically just maximizing the amount of water within its radius) produces a huge amount of food. I had a surplus of more than double what my village needed within the first year. Easily the best early source of food.
I have tried that and it doesn’t seem to be consistent between games. Some games one fishery on the corner of a river and a lake for maximum coverage gave me a truckload of food and the next game everyone was starving.
In my most recent game my hunters hut had a huge amount of venison which is also worth 3 when trading which lets you buy seeds early on if you have several thousand food supply.
One of the things I do in games now is to build a foresters hut/gatherers hut and hunters cabin right next to each other but a bit of a ways out from my main village to give the forest room to grow. This seems to give me plenty of wood/food.
I believe the fisheries suffer from over-fishing. Especially if you put two near each other, both fully staffed.
I’ve found gatherers and hunters are a good early game mix.
My main problem with hunters is their apparent incompetence. Have you ever watched a hunter when they claim to be “working”? They can, and often do, walk straight through a whole herd of deer without taking any notice of them. I’m lucky if a hunting cabin alone in a dense wooded area with 4 people working in it will bring me more than 1 deer per season.
I think there must be a randomness to it. In my last game one hunters hut fed a town of 30 people and my Venison was going up constantly. I had enough left over to trade for 2 types of seeds and 4 cows.
Picked up Banished the day it was released, it’s heaps of fun! It’s made by a single person, and he has a development blog which is actually quite an interesting read (http://www.shiningrocksoftware.com/). He goes into quite a lot of detail with some of the issues he encountered during the game design, like path planning, etc.
Unfortunately, once you get a stable and relatively successful town going, it gets really boring. All I do now is leave the time meter at 10x and build houses, then more food, then a few more buildings, then repeat on and on… there is no progression of buildings or technology, no quests / jobs, etc… gets pretty flat once you have it figured out. oh, there is the odd random disaster event, which simply means you have to rebuild more houses, food, and other buildings. Rain doesnt put out fires, the game population dont seem to care either, happily working away while the town gets destroyed.
The developer has mentioned that he intends to release his development tools so that players can create mods for the game. From the way he describes it, it should be really easy to use and there’s heaps that people can do to expand the game. I’ve already been working on a list of ideas for mods to make. The base game is enjoyable enough, in my opinion, but I can’t wait to see what the community comes up with.
This is the best news ever, I was just thinking the other day how much fun a zombie survival city builder would be. There are literally none out there (to my knowledge). Yes I know, call me late to the whole zombie apocalypse thing but if you made that mod I would literally pay money for it
Noted. It’s on the list.
Ever played we are billions? That is zombie survival town building at its best
The missus loves this game she has clocked upwards of 20 hours on it since we got it. Considering this game was made by one guy I think its pretty dang amazing. Its strangely relaxing to play as well. Id recommend it.
As painful as it is when you lose your first decade lasting city, I choose to keep punishing myself. Cant wait for mods…