Isometric RPGs will have an exciting year ahead. Just think about Pillars of Eternity or Torment: Tides of Numenera. Maybe this inspired Chris Bischoff — who’s also about to create his own isometric game — to do a mockup of the underwater world of the first Bioshock and his project, Stasis.
I’d probably play an RPG like this with every class, on every difficulty and do all endings, because it would be so awesome.
Bioshock Stasis Mockup by Chris Bischoff [Statis Adventure Game, Facebook]
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9 responses to “Bioshock Doesn’t Need To Be An FPS”
That screenshot alone makes me want to yell and throw money at my screen.
The world needs more Baulder’s Gate Bioshock.
That’s proper gorgeous.
Stasis is looking damned good anyway but I want that in the game now…
lol http://www.stasisgame.com/ is my homepage
I’d give my left nut to play what’s going on there in that image.
I need this in my life.
Make this happen.
Bring it!
I always wanted a detective noir adventure game set in Rapture. (It’s a real pity Burial At Sea didn’t turn out to be this). This art style would suit that perfectly.