The game’s only been out for a few days, and there’s no Steam Workshop support yet, but already the race to see who can make the best “real” map in Civilization VI is on. And the early frontrunner is… taxing.
Gedemon over on Civ Fanatics has released an alpha version of an Earth map that blows right past the game’s largest baked-in size, and places an inordinate strain on your PC in doing so.
“The giant map is already way above the size of the huge map”, Gedemon says, “it may or may not load on your PC (and will take some time to do so), the Ludicrous map is the max map size before the game refuse to load, and will take more than 4-5 minutes to load (or crash). I’d suggest to lower the textures size in the video option, the game use almost all the 6GB of VRAM of my GPU.”
*whistling noise*
The map has been tested over 500 turns with 32 Civs playing. All that content comes at a price, though: Load times between turns are around two minutes early in the game, and four minutes later on.
If you want to test it out yourself, you can grab it here.
Comments
3 responses to “Silly Civilization VI Map Recreates Earth, Melts Graphics Cards”
I’m really not surprised it would seriously hurt any machine running it! The old Huge earth map mod for Civ V was a taxing affair at the best of times, with load times between turns stretching to the 3 minute mark in the late game. A damn shame too, because it was always amusing playing on such an ENORMOUS map, knowing where you were in the world pretty quickly but not knowing which Civs were present! I’m hoping we’ll be able to do that come say the first expansion if they can optimize the game better ^_^
Sounds like regular size Civ V maps on my laptop.
The path to the map has changed.
Pack can be found here: http://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/