Flashback to 2012. A friend asks if I want to play Amnesia with her. I’m petrified at the thought of it, but I don’t want to seem like a wimp so I go along with it.
If you played the first two Amnesia games and wondered something a bit more exhaustive to fill in the gaps…
Briefly: In a lengthy and fascinating post-mortem, designer Peter Howell goes over the game’s design process, noting many areas where…
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