audio
-
Save Me From Assassin’s Creed III’s Creepy Nightmare-Children
The Assassin’s Creed series has always been full of weird ambient dialogue. People on the street mutter the same few lines, and the mix never sounds quite right. Most of us have less-than-fond memories of the “Mah-ney mah-ney mah-ney!!” guy from earlier games in the series, and those accursed bums who bump and bug us…
-
How The NES Made That Funky Echo Sound
Ever wonder how NES games like Ducktales were able to make that distinctive “echo” sound? Wonder no more, with this handy explanation.
-
Does This Sound Like The Year 2027 To You?
To capture the sound of the year 2027 for Deus Ex: Human Revolution, Eidos Montreal recruited a man with hair so glorious the music composer had to be bald to balance it out.
-
You’ve Never Heard Tetris, Pac-Man, Mega Man Sound Like This
Composer and sound designer Jake “Virt” Kaufman follows up his Super Mario Bros hi-def sound design experiment by giving 8-bit games like Tetris, Pac-Man, Mega Man, Donkey Kong, The Legend of Zelda and Contra the “ultra nextgen AAA” sound design treatment.