Australian Games Industry

You Don’t Need To Defend Video Games

You Don’t Need To Defend Video Games

After months of work behind the scenes, the ABC’s Four Corners investigative program finally published a story into the workings of the video game industry this week. You could almost set your watch to the reaction: there was complaints of poor reporting, misrepresentation, a lack of developer insight and balance, and a general lack of appreciation for the “good” video games has done for people. Some of the complaints make sense. But it also fundamentally misses the main point.

A Massive Chat With Dean Hall About Icarus, Development And Learning From Failure

A Massive Chat With Dean Hall About Icarus, Development And Learning From Failure

While I’d already posted a small snippet of my long chat with Dean Hall about the success of Valheim and how Valve is going with talk of a New Zealand office, there was an awful lot of our chat left on the cutting room floor. How is Icarus coming along, exactly? And how has the studio fared over the last few years, given the difficulty Dean Hall famously had initially when first setting up the studio? How exactly does Icarus plan to deliver frequent content updates in a way that doesn’t cause staff to burnout? And why exactly was stone walls so difficult that the studio scrapped their entire art approach for them three separate times?