Last night, I finished a playthrough of Binary Domain on Kotaku US' Twitch channel. The 2012 sci-fi shooter is rough around the edges but creates meaningful, intelligent interactions between players and their AI companions.
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I've been playing through Deadly Premonition and Binary Domain on Kotaku's Twitch channel. One is an offbeat crime thriller and the other is a clumsy shooter about robots. They're pure pulp. They're also two of the best games I've ever played.
So there you are, minding your own business, when the CEO of Giant Game Publisher approaches you with an offer: he wants you to lead the development of a brand new entry in That First Person Shooter that he makes, and he wants you to make sure it's fun to play. How do you make sure it's fun to play?
Of the many, many violent shooters on hand at E3 2011, one of the few I chose to play was Sega's Binary Domain. It is not as awe-inspiring as BioShock Infinite or Battlefield 3, but it did at least two things that made it memorable.
Behold our first glimpse of gameplay from Sega's Binary Domain, a cautionary tale in which humanity must fight for survival against the highly advanced robots we created with our own hands. I bet Watson is behind this.