Tagged With direct3d 12

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It's still very early days for DirectX 12 and Vulkan, the main graphics APIs fighting for superiority. It's not quite Blu-ray versus HD-DVD; even if one does pull ahead with developers, the other won't suddenly vanish. A lot of factors can decide the battle, with one of the more interesting being support for mixed hardware, multi-GPU setups. On this front, Microsoft scored points with DirectX 12, but Vulkan has done one better by supporting multi-GPU on all the important platforms, not just Windows 10.

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Yes, of course that's what Phil Spencer, Microsoft's head of Xbox would say in a fluff video promoting the company's latest console and upcoming operating system. The thing is, Windows 10 has to be a better deal for gamers, given the mess that Vista was (despite the inclusion of DirectX 10) and the unpalatable, though improved, experience of Windows 8 / 8.1.

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Last week, NVIDIA made it clear that it's not interested in what AMD is doing with Mantle -- the GPU maker is more than happy with the improvements the next version of Direct3D will bring, with the performance tweaks in particular similar to those Mantle offers. It's only fair AMD has a chance to defend itself and its fledgling graphics API, which is precisely what it's done in this 21-minute, talking head-heavy video.